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wglGetCurrentContext
関数現在のスレッドのOpenGLレンダリングコンテキストを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
HGLRC wglGetCurrentContext(void);パラメーターなし。戻り値: HGLRC
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
HGLRC wglGetCurrentContext(void);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern IntPtr wglGetCurrentContext();<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Function wglGetCurrentContext() As IntPtr
End FunctionDeclare PtrSafe Function wglGetCurrentContext Lib "opengl32" () As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglGetCurrentContext = ctypes.windll.opengl32.wglGetCurrentContext
wglGetCurrentContext.restype = ctypes.c_void_p
wglGetCurrentContext.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglGetCurrentContext = Fiddle::Function.new(
lib['wglGetCurrentContext'],
[],
Fiddle::TYPE_VOIDP)#[link(name = "opengl32")]
extern "system" {
fn wglGetCurrentContext() -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern IntPtr wglGetCurrentContext();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglGetCurrentContext' -Namespace Win32 -PassThru
# $api::wglGetCurrentContext()#uselib "OPENGL32.dll"
#func global wglGetCurrentContext "wglGetCurrentContext"
; wglGetCurrentContext ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglGetCurrentContext "wglGetCurrentContext"
; res = wglGetCurrentContext(); HGLRC wglGetCurrentContext()
#uselib "OPENGL32.dll"
#cfunc global wglGetCurrentContext "wglGetCurrentContext"
; res = wglGetCurrentContext()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglGetCurrentContext = opengl32.NewProc("wglGetCurrentContext")
)
r1, _, err := procwglGetCurrentContext.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HGLRCfunction wglGetCurrentContext: THandle; stdcall;
external 'OPENGL32.dll' name 'wglGetCurrentContext';result := DllCall("OPENGL32\wglGetCurrentContext", "Ptr")●wglGetCurrentContext() = DLL("OPENGL32.dll", "void* wglGetCurrentContext()")
# 呼び出し: wglGetCurrentContext()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。