Win32 API 日本語リファレンス
ホームUI.Input.KeyboardAndMouse › MapVirtualKeyA

MapVirtualKeyA

関数
仮想キーとスキャンコードや文字を相互変換する(ANSI版)。
DLLUSER32.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll  (ANSI / -A)
#include <windows.h>

DWORD MapVirtualKeyA(
    DWORD uCode,
    MAP_VIRTUAL_KEY_TYPE uMapType
);

パラメーター

名前方向
uCodeDWORDin
uMapTypeMAP_VIRTUAL_KEY_TYPEin

戻り値の型: DWORD

各言語での呼び出し定義

// USER32.dll  (ANSI / -A)
#include <windows.h>

DWORD MapVirtualKeyA(
    DWORD uCode,
    MAP_VIRTUAL_KEY_TYPE uMapType
);
[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint MapVirtualKeyA(
    uint uCode,   // DWORD
    uint uMapType   // MAP_VIRTUAL_KEY_TYPE
);
<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function MapVirtualKeyA(
    uCode As UInteger,   ' DWORD
    uMapType As UInteger   ' MAP_VIRTUAL_KEY_TYPE
) As UInteger
End Function
' uCode : DWORD
' uMapType : MAP_VIRTUAL_KEY_TYPE
Declare PtrSafe Function MapVirtualKeyA Lib "user32" ( _
    ByVal uCode As Long, _
    ByVal uMapType As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

MapVirtualKeyA = ctypes.windll.user32.MapVirtualKeyA
MapVirtualKeyA.restype = wintypes.DWORD
MapVirtualKeyA.argtypes = [
    wintypes.DWORD,  # uCode : DWORD
    wintypes.DWORD,  # uMapType : MAP_VIRTUAL_KEY_TYPE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
MapVirtualKeyA = Fiddle::Function.new(
  lib['MapVirtualKeyA'],
  [
    -Fiddle::TYPE_INT,  # uCode : DWORD
    -Fiddle::TYPE_INT,  # uMapType : MAP_VIRTUAL_KEY_TYPE
  ],
  -Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn MapVirtualKeyA(
        uCode: u32,  // DWORD
        uMapType: u32  // MAP_VIRTUAL_KEY_TYPE
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern uint MapVirtualKeyA(uint uCode, uint uMapType);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_MapVirtualKeyA' -Namespace Win32 -PassThru
# $api::MapVirtualKeyA(uCode, uMapType)
#uselib "USER32.dll"
#func global MapVirtualKeyA "MapVirtualKeyA" sptr, sptr
; MapVirtualKeyA uCode, uMapType   ; 戻り値は stat
; uCode : DWORD -> "sptr"
; uMapType : MAP_VIRTUAL_KEY_TYPE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global MapVirtualKeyA "MapVirtualKeyA" int, int
; res = MapVirtualKeyA(uCode, uMapType)
; uCode : DWORD -> "int"
; uMapType : MAP_VIRTUAL_KEY_TYPE -> "int"
; DWORD MapVirtualKeyA(DWORD uCode, MAP_VIRTUAL_KEY_TYPE uMapType)
#uselib "USER32.dll"
#cfunc global MapVirtualKeyA "MapVirtualKeyA" int, int
; res = MapVirtualKeyA(uCode, uMapType)
; uCode : DWORD -> "int"
; uMapType : MAP_VIRTUAL_KEY_TYPE -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procMapVirtualKeyA = user32.NewProc("MapVirtualKeyA")
)

// uCode (DWORD), uMapType (MAP_VIRTUAL_KEY_TYPE)
r1, _, err := procMapVirtualKeyA.Call(
	uintptr(uCode),
	uintptr(uMapType),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function MapVirtualKeyA(
  uCode: DWORD;   // DWORD
  uMapType: DWORD   // MAP_VIRTUAL_KEY_TYPE
): DWORD; stdcall;
  external 'USER32.dll' name 'MapVirtualKeyA';
result := DllCall("USER32\MapVirtualKeyA"
    , "UInt", uCode   ; DWORD
    , "UInt", uMapType   ; MAP_VIRTUAL_KEY_TYPE
    , "UInt")   ; return: DWORD
●MapVirtualKeyA(uCode, uMapType) = DLL("USER32.dll", "dword MapVirtualKeyA(dword, dword)")
# 呼び出し: MapVirtualKeyA(uCode, uMapType)
# uCode : DWORD -> "dword"
# uMapType : MAP_VIRTUAL_KEY_TYPE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。