Win32 API 日本語リファレンス
ホームUI.Shell.PropertiesSystem › PSGetItemPropertyHandlerWithCreateObject

PSGetItemPropertyHandlerWithCreateObject

関数
オブジェクト生成指定で項目のプロパティハンドラを取得する。
DLLPROPSYS.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// PROPSYS.dll
#include <windows.h>

HRESULT PSGetItemPropertyHandlerWithCreateObject(
    IUnknown* punkItem,
    BOOL fReadWrite,
    IUnknown* punkCreateObject,
    const GUID* riid,
    void** ppv
);

パラメーター

名前方向説明
punkItemIUnknown*inプロパティハンドラを取得する対象アイテム(IShellItem等)。
fReadWriteBOOLinTRUEなら読み書き可能なハンドラ、FALSEなら読み取り専用を要求する。
punkCreateObjectIUnknown*inハンドラ生成を補助するICreateObjectオブジェクト。NULL可。
riidGUID*in要求するインターフェイスの識別子GUIDへのポインタ。
ppvvoid**out取得したプロパティハンドラを受け取る出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// PROPSYS.dll
#include <windows.h>

HRESULT PSGetItemPropertyHandlerWithCreateObject(
    IUnknown* punkItem,
    BOOL fReadWrite,
    IUnknown* punkCreateObject,
    const GUID* riid,
    void** ppv
);
[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int PSGetItemPropertyHandlerWithCreateObject(
    IntPtr punkItem,   // IUnknown*
    bool fReadWrite,   // BOOL
    IntPtr punkCreateObject,   // IUnknown*
    ref Guid riid,   // GUID*
    IntPtr ppv   // void** out
);
<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function PSGetItemPropertyHandlerWithCreateObject(
    punkItem As IntPtr,   ' IUnknown*
    fReadWrite As Boolean,   ' BOOL
    punkCreateObject As IntPtr,   ' IUnknown*
    ByRef riid As Guid,   ' GUID*
    ppv As IntPtr   ' void** out
) As Integer
End Function
' punkItem : IUnknown*
' fReadWrite : BOOL
' punkCreateObject : IUnknown*
' riid : GUID*
' ppv : void** out
Declare PtrSafe Function PSGetItemPropertyHandlerWithCreateObject Lib "propsys" ( _
    ByVal punkItem As LongPtr, _
    ByVal fReadWrite As Long, _
    ByVal punkCreateObject As LongPtr, _
    ByVal riid As LongPtr, _
    ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PSGetItemPropertyHandlerWithCreateObject = ctypes.windll.propsys.PSGetItemPropertyHandlerWithCreateObject
PSGetItemPropertyHandlerWithCreateObject.restype = ctypes.c_int
PSGetItemPropertyHandlerWithCreateObject.argtypes = [
    ctypes.c_void_p,  # punkItem : IUnknown*
    wintypes.BOOL,  # fReadWrite : BOOL
    ctypes.c_void_p,  # punkCreateObject : IUnknown*
    ctypes.c_void_p,  # riid : GUID*
    ctypes.c_void_p,  # ppv : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('PROPSYS.dll')
PSGetItemPropertyHandlerWithCreateObject = Fiddle::Function.new(
  lib['PSGetItemPropertyHandlerWithCreateObject'],
  [
    Fiddle::TYPE_VOIDP,  # punkItem : IUnknown*
    Fiddle::TYPE_INT,  # fReadWrite : BOOL
    Fiddle::TYPE_VOIDP,  # punkCreateObject : IUnknown*
    Fiddle::TYPE_VOIDP,  # riid : GUID*
    Fiddle::TYPE_VOIDP,  # ppv : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "propsys")]
extern "system" {
    fn PSGetItemPropertyHandlerWithCreateObject(
        punkItem: *mut core::ffi::c_void,  // IUnknown*
        fReadWrite: i32,  // BOOL
        punkCreateObject: *mut core::ffi::c_void,  // IUnknown*
        riid: *const GUID,  // GUID*
        ppv: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int PSGetItemPropertyHandlerWithCreateObject(IntPtr punkItem, bool fReadWrite, IntPtr punkCreateObject, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_PSGetItemPropertyHandlerWithCreateObject' -Namespace Win32 -PassThru
# $api::PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
#uselib "PROPSYS.dll"
#func global PSGetItemPropertyHandlerWithCreateObject "PSGetItemPropertyHandlerWithCreateObject" sptr, sptr, sptr, sptr, sptr
; PSGetItemPropertyHandlerWithCreateObject punkItem, fReadWrite, punkCreateObject, varptr(riid), ppv   ; 戻り値は stat
; punkItem : IUnknown* -> "sptr"
; fReadWrite : BOOL -> "sptr"
; punkCreateObject : IUnknown* -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "PROPSYS.dll"
#cfunc global PSGetItemPropertyHandlerWithCreateObject "PSGetItemPropertyHandlerWithCreateObject" sptr, int, sptr, var, sptr
; res = PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
; punkItem : IUnknown* -> "sptr"
; fReadWrite : BOOL -> "int"
; punkCreateObject : IUnknown* -> "sptr"
; riid : GUID* -> "var"
; ppv : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT PSGetItemPropertyHandlerWithCreateObject(IUnknown* punkItem, BOOL fReadWrite, IUnknown* punkCreateObject, GUID* riid, void** ppv)
#uselib "PROPSYS.dll"
#cfunc global PSGetItemPropertyHandlerWithCreateObject "PSGetItemPropertyHandlerWithCreateObject" intptr, int, intptr, var, intptr
; res = PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
; punkItem : IUnknown* -> "intptr"
; fReadWrite : BOOL -> "int"
; punkCreateObject : IUnknown* -> "intptr"
; riid : GUID* -> "var"
; ppv : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	propsys = windows.NewLazySystemDLL("PROPSYS.dll")
	procPSGetItemPropertyHandlerWithCreateObject = propsys.NewProc("PSGetItemPropertyHandlerWithCreateObject")
)

// punkItem (IUnknown*), fReadWrite (BOOL), punkCreateObject (IUnknown*), riid (GUID*), ppv (void** out)
r1, _, err := procPSGetItemPropertyHandlerWithCreateObject.Call(
	uintptr(punkItem),
	uintptr(fReadWrite),
	uintptr(punkCreateObject),
	uintptr(riid),
	uintptr(ppv),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function PSGetItemPropertyHandlerWithCreateObject(
  punkItem: Pointer;   // IUnknown*
  fReadWrite: BOOL;   // BOOL
  punkCreateObject: Pointer;   // IUnknown*
  riid: PGUID;   // GUID*
  ppv: Pointer   // void** out
): Integer; stdcall;
  external 'PROPSYS.dll' name 'PSGetItemPropertyHandlerWithCreateObject';
result := DllCall("PROPSYS\PSGetItemPropertyHandlerWithCreateObject"
    , "Ptr", punkItem   ; IUnknown*
    , "Int", fReadWrite   ; BOOL
    , "Ptr", punkCreateObject   ; IUnknown*
    , "Ptr", riid   ; GUID*
    , "Ptr", ppv   ; void** out
    , "Int")   ; return: HRESULT
●PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv) = DLL("PROPSYS.dll", "int PSGetItemPropertyHandlerWithCreateObject(void*, bool, void*, void*, void*)")
# 呼び出し: PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
# punkItem : IUnknown* -> "void*"
# fReadWrite : BOOL -> "bool"
# punkCreateObject : IUnknown* -> "void*"
# riid : GUID* -> "void*"
# ppv : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "propsys" fn PSGetItemPropertyHandlerWithCreateObject(
    punkItem: ?*anyopaque, // IUnknown*
    fReadWrite: i32, // BOOL
    punkCreateObject: ?*anyopaque, // IUnknown*
    riid: [*c]GUID, // GUID*
    ppv: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;
proc PSGetItemPropertyHandlerWithCreateObject(
    punkItem: pointer,  # IUnknown*
    fReadWrite: int32,  # BOOL
    punkCreateObject: pointer,  # IUnknown*
    riid: ptr GUID,  # GUID*
    ppv: pointer  # void** out
): int32 {.importc: "PSGetItemPropertyHandlerWithCreateObject", stdcall, dynlib: "PROPSYS.dll".}
pragma(lib, "propsys");
extern(Windows)
int PSGetItemPropertyHandlerWithCreateObject(
    void* punkItem,   // IUnknown*
    int fReadWrite,   // BOOL
    void* punkCreateObject,   // IUnknown*
    GUID* riid,   // GUID*
    void** ppv   // void** out
);
ccall((:PSGetItemPropertyHandlerWithCreateObject, "PROPSYS.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Int32, Ptr{Cvoid}, Ptr{GUID}, Ptr{Cvoid}),
      punkItem, fReadWrite, punkCreateObject, riid, ppv)
# punkItem : IUnknown* -> Ptr{Cvoid}
# fReadWrite : BOOL -> Int32
# punkCreateObject : IUnknown* -> Ptr{Cvoid}
# riid : GUID* -> Ptr{GUID}
# ppv : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t PSGetItemPropertyHandlerWithCreateObject(
    void* punkItem,
    int32_t fReadWrite,
    void* punkCreateObject,
    void* riid,
    void** ppv);
]]
local propsys = ffi.load("propsys")
-- propsys.PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
-- punkItem : IUnknown*
-- fReadWrite : BOOL
-- punkCreateObject : IUnknown*
-- riid : GUID*
-- ppv : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('PROPSYS.dll');
const PSGetItemPropertyHandlerWithCreateObject = lib.func('__stdcall', 'PSGetItemPropertyHandlerWithCreateObject', 'int32_t', ['void *', 'int32_t', 'void *', 'void *', 'void *']);
// PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
// punkItem : IUnknown* -> 'void *'
// fReadWrite : BOOL -> 'int32_t'
// punkCreateObject : IUnknown* -> 'void *'
// riid : GUID* -> 'void *'
// ppv : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("PROPSYS.dll", {
  PSGetItemPropertyHandlerWithCreateObject: { parameters: ["pointer", "i32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
// punkItem : IUnknown* -> "pointer"
// fReadWrite : BOOL -> "i32"
// punkCreateObject : IUnknown* -> "pointer"
// riid : GUID* -> "pointer"
// ppv : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t PSGetItemPropertyHandlerWithCreateObject(
    void* punkItem,
    int32_t fReadWrite,
    void* punkCreateObject,
    void* riid,
    void** ppv);
C, "PROPSYS.dll");
// $ffi->PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv);
// punkItem : IUnknown*
// fReadWrite : BOOL
// punkCreateObject : IUnknown*
// riid : GUID*
// ppv : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Propsys extends StdCallLibrary {
    Propsys INSTANCE = Native.load("propsys", Propsys.class);
    int PSGetItemPropertyHandlerWithCreateObject(
        Pointer punkItem,   // IUnknown*
        boolean fReadWrite,   // BOOL
        Pointer punkCreateObject,   // IUnknown*
        Pointer riid,   // GUID*
        Pointer ppv   // void** out
    );
}
@[Link("propsys")]
lib LibPROPSYS
  fun PSGetItemPropertyHandlerWithCreateObject = PSGetItemPropertyHandlerWithCreateObject(
    punkItem : Void*,   # IUnknown*
    fReadWrite : Int32,   # BOOL
    punkCreateObject : Void*,   # IUnknown*
    riid : GUID*,   # GUID*
    ppv : Void**   # void** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef PSGetItemPropertyHandlerWithCreateObjectNative = Int32 Function(Pointer<Void>, Int32, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef PSGetItemPropertyHandlerWithCreateObjectDart = int Function(Pointer<Void>, int, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final PSGetItemPropertyHandlerWithCreateObject = DynamicLibrary.open('PROPSYS.dll')
    .lookupFunction<PSGetItemPropertyHandlerWithCreateObjectNative, PSGetItemPropertyHandlerWithCreateObjectDart>('PSGetItemPropertyHandlerWithCreateObject');
// punkItem : IUnknown* -> Pointer<Void>
// fReadWrite : BOOL -> Int32
// punkCreateObject : IUnknown* -> Pointer<Void>
// riid : GUID* -> Pointer<Void>
// ppv : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function PSGetItemPropertyHandlerWithCreateObject(
  punkItem: Pointer;   // IUnknown*
  fReadWrite: BOOL;   // BOOL
  punkCreateObject: Pointer;   // IUnknown*
  riid: PGUID;   // GUID*
  ppv: Pointer   // void** out
): Integer; stdcall;
  external 'PROPSYS.dll' name 'PSGetItemPropertyHandlerWithCreateObject';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "PSGetItemPropertyHandlerWithCreateObject"
  c_PSGetItemPropertyHandlerWithCreateObject :: Ptr () -> CInt -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- punkItem : IUnknown* -> Ptr ()
-- fReadWrite : BOOL -> CInt
-- punkCreateObject : IUnknown* -> Ptr ()
-- riid : GUID* -> Ptr ()
-- ppv : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let psgetitempropertyhandlerwithcreateobject =
  foreign "PSGetItemPropertyHandlerWithCreateObject"
    ((ptr void) @-> int32_t @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* punkItem : IUnknown* -> (ptr void) *)
(* fReadWrite : BOOL -> int32_t *)
(* punkCreateObject : IUnknown* -> (ptr void) *)
(* riid : GUID* -> (ptr void) *)
(* ppv : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library propsys (t "PROPSYS.dll"))
(cffi:use-foreign-library propsys)

(cffi:defcfun ("PSGetItemPropertyHandlerWithCreateObject" psget-item-property-handler-with-create-object :convention :stdcall) :int32
  (punk-item :pointer)   ; IUnknown*
  (f-read-write :int32)   ; BOOL
  (punk-create-object :pointer)   ; IUnknown*
  (riid :pointer)   ; GUID*
  (ppv :pointer))   ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $PSGetItemPropertyHandlerWithCreateObject = Win32::API::More->new('PROPSYS',
    'int PSGetItemPropertyHandlerWithCreateObject(LPVOID punkItem, BOOL fReadWrite, LPVOID punkCreateObject, LPVOID riid, LPVOID ppv)');
# my $ret = $PSGetItemPropertyHandlerWithCreateObject->Call($punkItem, $fReadWrite, $punkCreateObject, $riid, $ppv);
# punkItem : IUnknown* -> LPVOID
# fReadWrite : BOOL -> BOOL
# punkCreateObject : IUnknown* -> LPVOID
# riid : GUID* -> LPVOID
# ppv : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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