Win32 API 日本語リファレンス
ホームUI.Shell.PropertiesSystem › PSGetItemPropertyHandlerWithCreateObject

PSGetItemPropertyHandlerWithCreateObject

関数
オブジェクト生成指定で項目のプロパティハンドラを取得する。
DLLPROPSYS.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// PROPSYS.dll
#include <windows.h>

HRESULT PSGetItemPropertyHandlerWithCreateObject(
    IUnknown* punkItem,
    BOOL fReadWrite,
    IUnknown* punkCreateObject,
    const GUID* riid,
    void** ppv
);

パラメーター

名前方向
punkItemIUnknown*in
fReadWriteBOOLin
punkCreateObjectIUnknown*in
riidGUID*in
ppvvoid**out

戻り値の型: HRESULT

各言語での呼び出し定義

// PROPSYS.dll
#include <windows.h>

HRESULT PSGetItemPropertyHandlerWithCreateObject(
    IUnknown* punkItem,
    BOOL fReadWrite,
    IUnknown* punkCreateObject,
    const GUID* riid,
    void** ppv
);
[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int PSGetItemPropertyHandlerWithCreateObject(
    IntPtr punkItem,   // IUnknown*
    bool fReadWrite,   // BOOL
    IntPtr punkCreateObject,   // IUnknown*
    ref Guid riid,   // GUID*
    IntPtr ppv   // void** out
);
<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function PSGetItemPropertyHandlerWithCreateObject(
    punkItem As IntPtr,   ' IUnknown*
    fReadWrite As Boolean,   ' BOOL
    punkCreateObject As IntPtr,   ' IUnknown*
    ByRef riid As Guid,   ' GUID*
    ppv As IntPtr   ' void** out
) As Integer
End Function
' punkItem : IUnknown*
' fReadWrite : BOOL
' punkCreateObject : IUnknown*
' riid : GUID*
' ppv : void** out
Declare PtrSafe Function PSGetItemPropertyHandlerWithCreateObject Lib "propsys" ( _
    ByVal punkItem As LongPtr, _
    ByVal fReadWrite As Long, _
    ByVal punkCreateObject As LongPtr, _
    ByVal riid As LongPtr, _
    ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PSGetItemPropertyHandlerWithCreateObject = ctypes.windll.propsys.PSGetItemPropertyHandlerWithCreateObject
PSGetItemPropertyHandlerWithCreateObject.restype = ctypes.c_int
PSGetItemPropertyHandlerWithCreateObject.argtypes = [
    ctypes.c_void_p,  # punkItem : IUnknown*
    wintypes.BOOL,  # fReadWrite : BOOL
    ctypes.c_void_p,  # punkCreateObject : IUnknown*
    ctypes.c_void_p,  # riid : GUID*
    ctypes.c_void_p,  # ppv : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('PROPSYS.dll')
PSGetItemPropertyHandlerWithCreateObject = Fiddle::Function.new(
  lib['PSGetItemPropertyHandlerWithCreateObject'],
  [
    Fiddle::TYPE_VOIDP,  # punkItem : IUnknown*
    Fiddle::TYPE_INT,  # fReadWrite : BOOL
    Fiddle::TYPE_VOIDP,  # punkCreateObject : IUnknown*
    Fiddle::TYPE_VOIDP,  # riid : GUID*
    Fiddle::TYPE_VOIDP,  # ppv : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "propsys")]
extern "system" {
    fn PSGetItemPropertyHandlerWithCreateObject(
        punkItem: *mut core::ffi::c_void,  // IUnknown*
        fReadWrite: i32,  // BOOL
        punkCreateObject: *mut core::ffi::c_void,  // IUnknown*
        riid: *const GUID,  // GUID*
        ppv: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int PSGetItemPropertyHandlerWithCreateObject(IntPtr punkItem, bool fReadWrite, IntPtr punkCreateObject, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_PSGetItemPropertyHandlerWithCreateObject' -Namespace Win32 -PassThru
# $api::PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
#uselib "PROPSYS.dll"
#func global PSGetItemPropertyHandlerWithCreateObject "PSGetItemPropertyHandlerWithCreateObject" sptr, sptr, sptr, sptr, sptr
; PSGetItemPropertyHandlerWithCreateObject punkItem, fReadWrite, punkCreateObject, varptr(riid), ppv   ; 戻り値は stat
; punkItem : IUnknown* -> "sptr"
; fReadWrite : BOOL -> "sptr"
; punkCreateObject : IUnknown* -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "PROPSYS.dll"
#cfunc global PSGetItemPropertyHandlerWithCreateObject "PSGetItemPropertyHandlerWithCreateObject" sptr, int, sptr, var, sptr
; res = PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
; punkItem : IUnknown* -> "sptr"
; fReadWrite : BOOL -> "int"
; punkCreateObject : IUnknown* -> "sptr"
; riid : GUID* -> "var"
; ppv : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT PSGetItemPropertyHandlerWithCreateObject(IUnknown* punkItem, BOOL fReadWrite, IUnknown* punkCreateObject, GUID* riid, void** ppv)
#uselib "PROPSYS.dll"
#cfunc global PSGetItemPropertyHandlerWithCreateObject "PSGetItemPropertyHandlerWithCreateObject" intptr, int, intptr, var, intptr
; res = PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
; punkItem : IUnknown* -> "intptr"
; fReadWrite : BOOL -> "int"
; punkCreateObject : IUnknown* -> "intptr"
; riid : GUID* -> "var"
; ppv : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	propsys = windows.NewLazySystemDLL("PROPSYS.dll")
	procPSGetItemPropertyHandlerWithCreateObject = propsys.NewProc("PSGetItemPropertyHandlerWithCreateObject")
)

// punkItem (IUnknown*), fReadWrite (BOOL), punkCreateObject (IUnknown*), riid (GUID*), ppv (void** out)
r1, _, err := procPSGetItemPropertyHandlerWithCreateObject.Call(
	uintptr(punkItem),
	uintptr(fReadWrite),
	uintptr(punkCreateObject),
	uintptr(riid),
	uintptr(ppv),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function PSGetItemPropertyHandlerWithCreateObject(
  punkItem: Pointer;   // IUnknown*
  fReadWrite: BOOL;   // BOOL
  punkCreateObject: Pointer;   // IUnknown*
  riid: PGUID;   // GUID*
  ppv: Pointer   // void** out
): Integer; stdcall;
  external 'PROPSYS.dll' name 'PSGetItemPropertyHandlerWithCreateObject';
result := DllCall("PROPSYS\PSGetItemPropertyHandlerWithCreateObject"
    , "Ptr", punkItem   ; IUnknown*
    , "Int", fReadWrite   ; BOOL
    , "Ptr", punkCreateObject   ; IUnknown*
    , "Ptr", riid   ; GUID*
    , "Ptr", ppv   ; void** out
    , "Int")   ; return: HRESULT
●PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv) = DLL("PROPSYS.dll", "int PSGetItemPropertyHandlerWithCreateObject(void*, bool, void*, void*, void*)")
# 呼び出し: PSGetItemPropertyHandlerWithCreateObject(punkItem, fReadWrite, punkCreateObject, riid, ppv)
# punkItem : IUnknown* -> "void*"
# fReadWrite : BOOL -> "bool"
# punkCreateObject : IUnknown* -> "void*"
# riid : GUID* -> "void*"
# ppv : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。