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DispatchMessageW
関数メッセージを対応するウィンドウプロシージャへ送出する(Unicode)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
LRESULT DispatchMessageW(
const MSG* lpMsg
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpMsg | MSG* | in |
戻り値の型: LRESULT
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
LRESULT DispatchMessageW(
const MSG* lpMsg
);[DllImport("USER32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern IntPtr DispatchMessageW(
IntPtr lpMsg // MSG*
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function DispatchMessageW(
lpMsg As IntPtr ' MSG*
) As IntPtr
End Function' lpMsg : MSG*
Declare PtrSafe Function DispatchMessageW Lib "user32" ( _
ByVal lpMsg As LongPtr) As LongPtr
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DispatchMessageW = ctypes.windll.user32.DispatchMessageW
DispatchMessageW.restype = ctypes.c_ssize_t
DispatchMessageW.argtypes = [
ctypes.c_void_p, # lpMsg : MSG*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
DispatchMessageW = Fiddle::Function.new(
lib['DispatchMessageW'],
[
Fiddle::TYPE_VOIDP, # lpMsg : MSG*
],
Fiddle::TYPE_INTPTR_T)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn DispatchMessageW(
lpMsg: *const MSG // MSG*
) -> isize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Unicode)]
public static extern IntPtr DispatchMessageW(IntPtr lpMsg);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DispatchMessageW' -Namespace Win32 -PassThru
# $api::DispatchMessageW(lpMsg)#uselib "USER32.dll"
#func global DispatchMessageW "DispatchMessageW" wptr
; DispatchMessageW varptr(lpMsg) ; 戻り値は stat
; lpMsg : MSG* -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global DispatchMessageW "DispatchMessageW" var ; res = DispatchMessageW(lpMsg) ; lpMsg : MSG* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global DispatchMessageW "DispatchMessageW" sptr ; res = DispatchMessageW(varptr(lpMsg)) ; lpMsg : MSG* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; LRESULT DispatchMessageW(MSG* lpMsg) #uselib "USER32.dll" #cfunc global DispatchMessageW "DispatchMessageW" var ; res = DispatchMessageW(lpMsg) ; lpMsg : MSG* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; LRESULT DispatchMessageW(MSG* lpMsg) #uselib "USER32.dll" #cfunc global DispatchMessageW "DispatchMessageW" intptr ; res = DispatchMessageW(varptr(lpMsg)) ; lpMsg : MSG* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procDispatchMessageW = user32.NewProc("DispatchMessageW")
)
// lpMsg (MSG*)
r1, _, err := procDispatchMessageW.Call(
uintptr(lpMsg),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // LRESULTfunction DispatchMessageW(
lpMsg: Pointer // MSG*
): NativeInt; stdcall;
external 'USER32.dll' name 'DispatchMessageW';result := DllCall("USER32\DispatchMessageW"
, "Ptr", lpMsg ; MSG*
, "Ptr") ; return: LRESULT●DispatchMessageW(lpMsg) = DLL("USER32.dll", "int DispatchMessageW(void*)")
# 呼び出し: DispatchMessageW(lpMsg)
# lpMsg : MSG* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。