ホーム › Graphics.Direct3D11 › D3D11_BLEND_DESC1
D3D11_BLEND_DESC1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| AlphaToCoverageEnable | BOOL | 4 | +0 | +0 | アルファトゥカバレッジを有効にするか。TRUEで有効。 |
| IndependentBlendEnable | BOOL | 4 | +4 | +4 | レンダーターゲットごとに独立したブレンド設定を使うか。FALSEなら配列の先頭要素のみ適用。 |
| RenderTarget | D3D11_RENDER_TARGET_BLEND_DESC1 | 320 | +8 | +8 | 各レンダーターゲット(最大8個)のブレンド設定を保持するD3D11_RENDER_TARGET_BLEND_DESC1配列。 |
各言語での定義
#include <windows.h>
// D3D11_RENDER_TARGET_BLEND_DESC1 (x64 40 / x86 40 バイト)
typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 {
BOOL BlendEnable;
BOOL LogicOpEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
D3D11_LOGIC_OP LogicOp;
BYTE RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC1;
// D3D11_BLEND_DESC1 (x64 328 / x86 328 バイト)
typedef struct D3D11_BLEND_DESC1 {
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
} D3D11_BLEND_DESC1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_RENDER_TARGET_BLEND_DESC1
{
[MarshalAs(UnmanagedType.Bool)] public bool BlendEnable;
[MarshalAs(UnmanagedType.Bool)] public bool LogicOpEnable;
public int SrcBlend;
public int DestBlend;
public int BlendOp;
public int SrcBlendAlpha;
public int DestBlendAlpha;
public int BlendOpAlpha;
public int LogicOp;
public byte RenderTargetWriteMask;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_BLEND_DESC1
{
[MarshalAs(UnmanagedType.Bool)] public bool AlphaToCoverageEnable;
[MarshalAs(UnmanagedType.Bool)] public bool IndependentBlendEnable;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public D3D11_RENDER_TARGET_BLEND_DESC1[] RenderTarget;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_RENDER_TARGET_BLEND_DESC1
<MarshalAs(UnmanagedType.Bool)> Public BlendEnable As Boolean
<MarshalAs(UnmanagedType.Bool)> Public LogicOpEnable As Boolean
Public SrcBlend As Integer
Public DestBlend As Integer
Public BlendOp As Integer
Public SrcBlendAlpha As Integer
Public DestBlendAlpha As Integer
Public BlendOpAlpha As Integer
Public LogicOp As Integer
Public RenderTargetWriteMask As Byte
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_BLEND_DESC1
<MarshalAs(UnmanagedType.Bool)> Public AlphaToCoverageEnable As Boolean
<MarshalAs(UnmanagedType.Bool)> Public IndependentBlendEnable As Boolean
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public RenderTarget() As D3D11_RENDER_TARGET_BLEND_DESC1
End Structureimport ctypes
from ctypes import wintypes
class D3D11_RENDER_TARGET_BLEND_DESC1(ctypes.Structure):
_fields_ = [
("BlendEnable", wintypes.BOOL),
("LogicOpEnable", wintypes.BOOL),
("SrcBlend", ctypes.c_int),
("DestBlend", ctypes.c_int),
("BlendOp", ctypes.c_int),
("SrcBlendAlpha", ctypes.c_int),
("DestBlendAlpha", ctypes.c_int),
("BlendOpAlpha", ctypes.c_int),
("LogicOp", ctypes.c_int),
("RenderTargetWriteMask", ctypes.c_ubyte),
]
class D3D11_BLEND_DESC1(ctypes.Structure):
_fields_ = [
("AlphaToCoverageEnable", wintypes.BOOL),
("IndependentBlendEnable", wintypes.BOOL),
("RenderTarget", D3D11_RENDER_TARGET_BLEND_DESC1 * 8),
]#[repr(C)]
pub struct D3D11_RENDER_TARGET_BLEND_DESC1 {
pub BlendEnable: i32,
pub LogicOpEnable: i32,
pub SrcBlend: i32,
pub DestBlend: i32,
pub BlendOp: i32,
pub SrcBlendAlpha: i32,
pub DestBlendAlpha: i32,
pub BlendOpAlpha: i32,
pub LogicOp: i32,
pub RenderTargetWriteMask: u8,
}
#[repr(C)]
pub struct D3D11_BLEND_DESC1 {
pub AlphaToCoverageEnable: i32,
pub IndependentBlendEnable: i32,
pub RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC1; 8],
}import "golang.org/x/sys/windows"
type D3D11_RENDER_TARGET_BLEND_DESC1 struct {
BlendEnable int32
LogicOpEnable int32
SrcBlend int32
DestBlend int32
BlendOp int32
SrcBlendAlpha int32
DestBlendAlpha int32
BlendOpAlpha int32
LogicOp int32
RenderTargetWriteMask byte
}
type D3D11_BLEND_DESC1 struct {
AlphaToCoverageEnable int32
IndependentBlendEnable int32
RenderTarget [8]D3D11_RENDER_TARGET_BLEND_DESC1
}type
D3D11_RENDER_TARGET_BLEND_DESC1 = record
BlendEnable: BOOL;
LogicOpEnable: BOOL;
SrcBlend: Integer;
DestBlend: Integer;
BlendOp: Integer;
SrcBlendAlpha: Integer;
DestBlendAlpha: Integer;
BlendOpAlpha: Integer;
LogicOp: Integer;
RenderTargetWriteMask: Byte;
end;
D3D11_BLEND_DESC1 = record
AlphaToCoverageEnable: BOOL;
IndependentBlendEnable: BOOL;
RenderTarget: array[0..7] of D3D11_RENDER_TARGET_BLEND_DESC1;
end;const D3D11_RENDER_TARGET_BLEND_DESC1 = extern struct {
BlendEnable: i32,
LogicOpEnable: i32,
SrcBlend: i32,
DestBlend: i32,
BlendOp: i32,
SrcBlendAlpha: i32,
DestBlendAlpha: i32,
BlendOpAlpha: i32,
LogicOp: i32,
RenderTargetWriteMask: u8,
};
const D3D11_BLEND_DESC1 = extern struct {
AlphaToCoverageEnable: i32,
IndependentBlendEnable: i32,
RenderTarget: [8]D3D11_RENDER_TARGET_BLEND_DESC1,
};type
D3D11_RENDER_TARGET_BLEND_DESC1 {.bycopy.} = object
BlendEnable: int32
LogicOpEnable: int32
SrcBlend: int32
DestBlend: int32
BlendOp: int32
SrcBlendAlpha: int32
DestBlendAlpha: int32
BlendOpAlpha: int32
LogicOp: int32
RenderTargetWriteMask: uint8
D3D11_BLEND_DESC1 {.bycopy.} = object
AlphaToCoverageEnable: int32
IndependentBlendEnable: int32
RenderTarget: array[8, D3D11_RENDER_TARGET_BLEND_DESC1]struct D3D11_RENDER_TARGET_BLEND_DESC1
{
int BlendEnable;
int LogicOpEnable;
int SrcBlend;
int DestBlend;
int BlendOp;
int SrcBlendAlpha;
int DestBlendAlpha;
int BlendOpAlpha;
int LogicOp;
ubyte RenderTargetWriteMask;
}
struct D3D11_BLEND_DESC1
{
int AlphaToCoverageEnable;
int IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC1[8] RenderTarget;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_BLEND_DESC1 サイズ: 328 バイト(x64)
dim st, 82 ; 4byte整数×82(構造体サイズ 328 / 4 切り上げ)
; AlphaToCoverageEnable : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; IndependentBlendEnable : BOOL (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; RenderTarget : D3D11_RENDER_TARGET_BLEND_DESC1 (+8, 320byte) varptr(st)+8 を基点に操作(320byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D11_RENDER_TARGET_BLEND_DESC1
#field bool BlendEnable
#field bool LogicOpEnable
#field int SrcBlend
#field int DestBlend
#field int BlendOp
#field int SrcBlendAlpha
#field int DestBlendAlpha
#field int BlendOpAlpha
#field int LogicOp
#field byte RenderTargetWriteMask
#endstruct
#defstruct global D3D11_BLEND_DESC1
#field bool AlphaToCoverageEnable
#field bool IndependentBlendEnable
#field D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget 8
#endstruct
stdim st, D3D11_BLEND_DESC1 ; NSTRUCT 変数を確保
st->AlphaToCoverageEnable = 100
mes "AlphaToCoverageEnable=" + st->AlphaToCoverageEnable