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EnumDisplaySettingsA
関数ディスプレイデバイスが対応する表示モードを列挙する(ANSI版)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
BOOL EnumDisplaySettingsA(
LPCSTR lpszDeviceName, // optional
ENUM_DISPLAY_SETTINGS_MODE iModeNum,
DEVMODEA* lpDevMode
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpszDeviceName | LPCSTR | inoptional |
| iModeNum | ENUM_DISPLAY_SETTINGS_MODE | in |
| lpDevMode | DEVMODEA* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
BOOL EnumDisplaySettingsA(
LPCSTR lpszDeviceName, // optional
ENUM_DISPLAY_SETTINGS_MODE iModeNum,
DEVMODEA* lpDevMode
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool EnumDisplaySettingsA(
[MarshalAs(UnmanagedType.LPStr)] string lpszDeviceName, // LPCSTR optional
uint iModeNum, // ENUM_DISPLAY_SETTINGS_MODE
IntPtr lpDevMode // DEVMODEA* in/out
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function EnumDisplaySettingsA(
<MarshalAs(UnmanagedType.LPStr)> lpszDeviceName As String, ' LPCSTR optional
iModeNum As UInteger, ' ENUM_DISPLAY_SETTINGS_MODE
lpDevMode As IntPtr ' DEVMODEA* in/out
) As Boolean
End Function' lpszDeviceName : LPCSTR optional
' iModeNum : ENUM_DISPLAY_SETTINGS_MODE
' lpDevMode : DEVMODEA* in/out
Declare PtrSafe Function EnumDisplaySettingsA Lib "user32" ( _
ByVal lpszDeviceName As String, _
ByVal iModeNum As Long, _
ByVal lpDevMode As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EnumDisplaySettingsA = ctypes.windll.user32.EnumDisplaySettingsA
EnumDisplaySettingsA.restype = wintypes.BOOL
EnumDisplaySettingsA.argtypes = [
wintypes.LPCSTR, # lpszDeviceName : LPCSTR optional
wintypes.DWORD, # iModeNum : ENUM_DISPLAY_SETTINGS_MODE
ctypes.c_void_p, # lpDevMode : DEVMODEA* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
EnumDisplaySettingsA = Fiddle::Function.new(
lib['EnumDisplaySettingsA'],
[
Fiddle::TYPE_VOIDP, # lpszDeviceName : LPCSTR optional
-Fiddle::TYPE_INT, # iModeNum : ENUM_DISPLAY_SETTINGS_MODE
Fiddle::TYPE_VOIDP, # lpDevMode : DEVMODEA* in/out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn EnumDisplaySettingsA(
lpszDeviceName: *const u8, // LPCSTR optional
iModeNum: u32, // ENUM_DISPLAY_SETTINGS_MODE
lpDevMode: *mut DEVMODEA // DEVMODEA* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern bool EnumDisplaySettingsA([MarshalAs(UnmanagedType.LPStr)] string lpszDeviceName, uint iModeNum, IntPtr lpDevMode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EnumDisplaySettingsA' -Namespace Win32 -PassThru
# $api::EnumDisplaySettingsA(lpszDeviceName, iModeNum, lpDevMode)#uselib "USER32.dll"
#func global EnumDisplaySettingsA "EnumDisplaySettingsA" sptr, sptr, sptr
; EnumDisplaySettingsA lpszDeviceName, iModeNum, varptr(lpDevMode) ; 戻り値は stat
; lpszDeviceName : LPCSTR optional -> "sptr"
; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "sptr"
; lpDevMode : DEVMODEA* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global EnumDisplaySettingsA "EnumDisplaySettingsA" str, int, var ; res = EnumDisplaySettingsA(lpszDeviceName, iModeNum, lpDevMode) ; lpszDeviceName : LPCSTR optional -> "str" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEA* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global EnumDisplaySettingsA "EnumDisplaySettingsA" str, int, sptr ; res = EnumDisplaySettingsA(lpszDeviceName, iModeNum, varptr(lpDevMode)) ; lpszDeviceName : LPCSTR optional -> "str" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEA* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EnumDisplaySettingsA(LPCSTR lpszDeviceName, ENUM_DISPLAY_SETTINGS_MODE iModeNum, DEVMODEA* lpDevMode) #uselib "USER32.dll" #cfunc global EnumDisplaySettingsA "EnumDisplaySettingsA" str, int, var ; res = EnumDisplaySettingsA(lpszDeviceName, iModeNum, lpDevMode) ; lpszDeviceName : LPCSTR optional -> "str" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEA* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EnumDisplaySettingsA(LPCSTR lpszDeviceName, ENUM_DISPLAY_SETTINGS_MODE iModeNum, DEVMODEA* lpDevMode) #uselib "USER32.dll" #cfunc global EnumDisplaySettingsA "EnumDisplaySettingsA" str, int, intptr ; res = EnumDisplaySettingsA(lpszDeviceName, iModeNum, varptr(lpDevMode)) ; lpszDeviceName : LPCSTR optional -> "str" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEA* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procEnumDisplaySettingsA = user32.NewProc("EnumDisplaySettingsA")
)
// lpszDeviceName (LPCSTR optional), iModeNum (ENUM_DISPLAY_SETTINGS_MODE), lpDevMode (DEVMODEA* in/out)
r1, _, err := procEnumDisplaySettingsA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszDeviceName))),
uintptr(iModeNum),
uintptr(lpDevMode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EnumDisplaySettingsA(
lpszDeviceName: PAnsiChar; // LPCSTR optional
iModeNum: DWORD; // ENUM_DISPLAY_SETTINGS_MODE
lpDevMode: Pointer // DEVMODEA* in/out
): BOOL; stdcall;
external 'USER32.dll' name 'EnumDisplaySettingsA';result := DllCall("USER32\EnumDisplaySettingsA"
, "AStr", lpszDeviceName ; LPCSTR optional
, "UInt", iModeNum ; ENUM_DISPLAY_SETTINGS_MODE
, "Ptr", lpDevMode ; DEVMODEA* in/out
, "Int") ; return: BOOL●EnumDisplaySettingsA(lpszDeviceName, iModeNum, lpDevMode) = DLL("USER32.dll", "bool EnumDisplaySettingsA(char*, dword, void*)")
# 呼び出し: EnumDisplaySettingsA(lpszDeviceName, iModeNum, lpDevMode)
# lpszDeviceName : LPCSTR optional -> "char*"
# iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "dword"
# lpDevMode : DEVMODEA* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。