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EnumDisplaySettingsW
関数ディスプレイデバイスが対応する表示モードを列挙する(Unicode版)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL EnumDisplaySettingsW(
LPCWSTR lpszDeviceName, // optional
ENUM_DISPLAY_SETTINGS_MODE iModeNum,
DEVMODEW* lpDevMode
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpszDeviceName | LPCWSTR | inoptional |
| iModeNum | ENUM_DISPLAY_SETTINGS_MODE | in |
| lpDevMode | DEVMODEW* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL EnumDisplaySettingsW(
LPCWSTR lpszDeviceName, // optional
ENUM_DISPLAY_SETTINGS_MODE iModeNum,
DEVMODEW* lpDevMode
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool EnumDisplaySettingsW(
[MarshalAs(UnmanagedType.LPWStr)] string lpszDeviceName, // LPCWSTR optional
uint iModeNum, // ENUM_DISPLAY_SETTINGS_MODE
IntPtr lpDevMode // DEVMODEW* in/out
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function EnumDisplaySettingsW(
<MarshalAs(UnmanagedType.LPWStr)> lpszDeviceName As String, ' LPCWSTR optional
iModeNum As UInteger, ' ENUM_DISPLAY_SETTINGS_MODE
lpDevMode As IntPtr ' DEVMODEW* in/out
) As Boolean
End Function' lpszDeviceName : LPCWSTR optional
' iModeNum : ENUM_DISPLAY_SETTINGS_MODE
' lpDevMode : DEVMODEW* in/out
Declare PtrSafe Function EnumDisplaySettingsW Lib "user32" ( _
ByVal lpszDeviceName As LongPtr, _
ByVal iModeNum As Long, _
ByVal lpDevMode As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EnumDisplaySettingsW = ctypes.windll.user32.EnumDisplaySettingsW
EnumDisplaySettingsW.restype = wintypes.BOOL
EnumDisplaySettingsW.argtypes = [
wintypes.LPCWSTR, # lpszDeviceName : LPCWSTR optional
wintypes.DWORD, # iModeNum : ENUM_DISPLAY_SETTINGS_MODE
ctypes.c_void_p, # lpDevMode : DEVMODEW* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
EnumDisplaySettingsW = Fiddle::Function.new(
lib['EnumDisplaySettingsW'],
[
Fiddle::TYPE_VOIDP, # lpszDeviceName : LPCWSTR optional
-Fiddle::TYPE_INT, # iModeNum : ENUM_DISPLAY_SETTINGS_MODE
Fiddle::TYPE_VOIDP, # lpDevMode : DEVMODEW* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn EnumDisplaySettingsW(
lpszDeviceName: *const u16, // LPCWSTR optional
iModeNum: u32, // ENUM_DISPLAY_SETTINGS_MODE
lpDevMode: *mut DEVMODEW // DEVMODEW* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode)]
public static extern bool EnumDisplaySettingsW([MarshalAs(UnmanagedType.LPWStr)] string lpszDeviceName, uint iModeNum, IntPtr lpDevMode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EnumDisplaySettingsW' -Namespace Win32 -PassThru
# $api::EnumDisplaySettingsW(lpszDeviceName, iModeNum, lpDevMode)#uselib "USER32.dll"
#func global EnumDisplaySettingsW "EnumDisplaySettingsW" wptr, wptr, wptr
; EnumDisplaySettingsW lpszDeviceName, iModeNum, varptr(lpDevMode) ; 戻り値は stat
; lpszDeviceName : LPCWSTR optional -> "wptr"
; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "wptr"
; lpDevMode : DEVMODEW* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global EnumDisplaySettingsW "EnumDisplaySettingsW" wstr, int, var ; res = EnumDisplaySettingsW(lpszDeviceName, iModeNum, lpDevMode) ; lpszDeviceName : LPCWSTR optional -> "wstr" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEW* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global EnumDisplaySettingsW "EnumDisplaySettingsW" wstr, int, sptr ; res = EnumDisplaySettingsW(lpszDeviceName, iModeNum, varptr(lpDevMode)) ; lpszDeviceName : LPCWSTR optional -> "wstr" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEW* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EnumDisplaySettingsW(LPCWSTR lpszDeviceName, ENUM_DISPLAY_SETTINGS_MODE iModeNum, DEVMODEW* lpDevMode) #uselib "USER32.dll" #cfunc global EnumDisplaySettingsW "EnumDisplaySettingsW" wstr, int, var ; res = EnumDisplaySettingsW(lpszDeviceName, iModeNum, lpDevMode) ; lpszDeviceName : LPCWSTR optional -> "wstr" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEW* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EnumDisplaySettingsW(LPCWSTR lpszDeviceName, ENUM_DISPLAY_SETTINGS_MODE iModeNum, DEVMODEW* lpDevMode) #uselib "USER32.dll" #cfunc global EnumDisplaySettingsW "EnumDisplaySettingsW" wstr, int, intptr ; res = EnumDisplaySettingsW(lpszDeviceName, iModeNum, varptr(lpDevMode)) ; lpszDeviceName : LPCWSTR optional -> "wstr" ; iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "int" ; lpDevMode : DEVMODEW* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procEnumDisplaySettingsW = user32.NewProc("EnumDisplaySettingsW")
)
// lpszDeviceName (LPCWSTR optional), iModeNum (ENUM_DISPLAY_SETTINGS_MODE), lpDevMode (DEVMODEW* in/out)
r1, _, err := procEnumDisplaySettingsW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpszDeviceName))),
uintptr(iModeNum),
uintptr(lpDevMode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EnumDisplaySettingsW(
lpszDeviceName: PWideChar; // LPCWSTR optional
iModeNum: DWORD; // ENUM_DISPLAY_SETTINGS_MODE
lpDevMode: Pointer // DEVMODEW* in/out
): BOOL; stdcall;
external 'USER32.dll' name 'EnumDisplaySettingsW';result := DllCall("USER32\EnumDisplaySettingsW"
, "WStr", lpszDeviceName ; LPCWSTR optional
, "UInt", iModeNum ; ENUM_DISPLAY_SETTINGS_MODE
, "Ptr", lpDevMode ; DEVMODEW* in/out
, "Int") ; return: BOOL●EnumDisplaySettingsW(lpszDeviceName, iModeNum, lpDevMode) = DLL("USER32.dll", "bool EnumDisplaySettingsW(char*, dword, void*)")
# 呼び出し: EnumDisplaySettingsW(lpszDeviceName, iModeNum, lpDevMode)
# lpszDeviceName : LPCWSTR optional -> "char*"
# iModeNum : ENUM_DISPLAY_SETTINGS_MODE -> "dword"
# lpDevMode : DEVMODEW* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。