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D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| InputStream | D3D12_VIDEO_PROCESS_INPUT_STREAM | 128/64 | +0 | +0 | 処理対象の入力ストリームを示すD3D12_VIDEO_PROCESS_INPUT_STREAM。 |
| Transform | D3D12_VIDEO_PROCESS_TRANSFORM | 36 | +128 | +64 | 適用する変換を示すD3D12_VIDEO_PROCESS_TRANSFORM。 |
| Flags | D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS | 4 | +164 | +100 | 入力ストリーム処理を制御するD3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS。 |
| RateInfo | D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE | 8 | +168 | +104 | フレームレート変換情報を示すD3D12_VIDEO_PROCESS_INPUT_STREAM_RATE。 |
| FilterLevels | INT | 128 | +176 | +112 | 各フィルタの適用レベルを示す整数配列の先頭。 |
| AlphaBlending | D3D12_VIDEO_PROCESS_ALPHA_BLENDING | 8 | +304 | +240 | アルファブレンディング設定を示すD3D12_VIDEO_PROCESS_ALPHA_BLENDING。 |
| FieldType | D3D12_VIDEO_FIELD_TYPE | 4 | +312 | +248 | 入力のフィールド種別を示すD3D12_VIDEO_FIELD_TYPE。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_PROCESS_REFERENCE_SET (x64 48 / x86 24 バイト)
typedef struct D3D12_VIDEO_PROCESS_REFERENCE_SET {
DWORD NumPastFrames;
ID3D12Resource** ppPastFrames;
DWORD* pPastSubresources;
DWORD NumFutureFrames;
ID3D12Resource** ppFutureFrames;
DWORD* pFutureSubresources;
} D3D12_VIDEO_PROCESS_REFERENCE_SET;
// D3D12_VIDEO_PROCESS_INPUT_STREAM (x64 64 / x86 32 バイト)
typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM {
ID3D12Resource* pTexture2D;
DWORD Subresource;
D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
} D3D12_VIDEO_PROCESS_INPUT_STREAM;
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// D3D12_VIDEO_PROCESS_TRANSFORM (x64 36 / x86 36 バイト)
typedef struct D3D12_VIDEO_PROCESS_TRANSFORM {
RECT SourceRectangle;
RECT DestinationRectangle;
D3D12_VIDEO_PROCESS_ORIENTATION Orientation;
} D3D12_VIDEO_PROCESS_TRANSFORM;
// D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE {
DWORD OutputIndex;
DWORD InputFrameOrField;
} D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE;
// D3D12_VIDEO_PROCESS_ALPHA_BLENDING (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING {
BOOL Enable;
FLOAT Alpha;
} D3D12_VIDEO_PROCESS_ALPHA_BLENDING;
// D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 (x64 320 / x86 252 バイト)
typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 {
D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[2];
D3D12_VIDEO_PROCESS_TRANSFORM Transform;
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags;
D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo;
INT FilterLevels[32];
D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending;
D3D12_VIDEO_FIELD_TYPE FieldType;
} D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_REFERENCE_SET
{
public uint NumPastFrames;
public IntPtr ppPastFrames;
public IntPtr pPastSubresources;
public uint NumFutureFrames;
public IntPtr ppFutureFrames;
public IntPtr pFutureSubresources;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_INPUT_STREAM
{
public IntPtr pTexture2D;
public uint Subresource;
public D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_TRANSFORM
{
public RECT SourceRectangle;
public RECT DestinationRectangle;
public int Orientation;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
{
public uint OutputIndex;
public uint InputFrameOrField;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING
{
[MarshalAs(UnmanagedType.Bool)] public bool Enable;
public float Alpha;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public D3D12_VIDEO_PROCESS_INPUT_STREAM[] InputStream;
public D3D12_VIDEO_PROCESS_TRANSFORM Transform;
public int Flags;
public D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public int[] FilterLevels;
public D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending;
public int FieldType;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_REFERENCE_SET
Public NumPastFrames As UInteger
Public ppPastFrames As IntPtr
Public pPastSubresources As IntPtr
Public NumFutureFrames As UInteger
Public ppFutureFrames As IntPtr
Public pFutureSubresources As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_INPUT_STREAM
Public pTexture2D As IntPtr
Public Subresource As UInteger
Public ReferenceSet As D3D12_VIDEO_PROCESS_REFERENCE_SET
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_TRANSFORM
Public SourceRectangle As RECT
Public DestinationRectangle As RECT
Public Orientation As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
Public OutputIndex As UInteger
Public InputFrameOrField As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_ALPHA_BLENDING
<MarshalAs(UnmanagedType.Bool)> Public Enable As Boolean
Public Alpha As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public InputStream() As D3D12_VIDEO_PROCESS_INPUT_STREAM
Public Transform As D3D12_VIDEO_PROCESS_TRANSFORM
Public Flags As Integer
Public RateInfo As D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=32)> Public FilterLevels() As Integer
Public AlphaBlending As D3D12_VIDEO_PROCESS_ALPHA_BLENDING
Public FieldType As Integer
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_PROCESS_REFERENCE_SET(ctypes.Structure):
_fields_ = [
("NumPastFrames", wintypes.DWORD),
("ppPastFrames", ctypes.c_void_p),
("pPastSubresources", ctypes.c_void_p),
("NumFutureFrames", wintypes.DWORD),
("ppFutureFrames", ctypes.c_void_p),
("pFutureSubresources", ctypes.c_void_p),
]
class D3D12_VIDEO_PROCESS_INPUT_STREAM(ctypes.Structure):
_fields_ = [
("pTexture2D", ctypes.c_void_p),
("Subresource", wintypes.DWORD),
("ReferenceSet", D3D12_VIDEO_PROCESS_REFERENCE_SET),
]
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class D3D12_VIDEO_PROCESS_TRANSFORM(ctypes.Structure):
_fields_ = [
("SourceRectangle", RECT),
("DestinationRectangle", RECT),
("Orientation", ctypes.c_int),
]
class D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE(ctypes.Structure):
_fields_ = [
("OutputIndex", wintypes.DWORD),
("InputFrameOrField", wintypes.DWORD),
]
class D3D12_VIDEO_PROCESS_ALPHA_BLENDING(ctypes.Structure):
_fields_ = [
("Enable", wintypes.BOOL),
("Alpha", ctypes.c_float),
]
class D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1(ctypes.Structure):
_fields_ = [
("InputStream", D3D12_VIDEO_PROCESS_INPUT_STREAM * 2),
("Transform", D3D12_VIDEO_PROCESS_TRANSFORM),
("Flags", ctypes.c_int),
("RateInfo", D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE),
("FilterLevels", ctypes.c_int * 32),
("AlphaBlending", D3D12_VIDEO_PROCESS_ALPHA_BLENDING),
("FieldType", ctypes.c_int),
]#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_REFERENCE_SET {
pub NumPastFrames: u32,
pub ppPastFrames: *mut core::ffi::c_void,
pub pPastSubresources: *mut core::ffi::c_void,
pub NumFutureFrames: u32,
pub ppFutureFrames: *mut core::ffi::c_void,
pub pFutureSubresources: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_INPUT_STREAM {
pub pTexture2D: *mut core::ffi::c_void,
pub Subresource: u32,
pub ReferenceSet: D3D12_VIDEO_PROCESS_REFERENCE_SET,
}
#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_TRANSFORM {
pub SourceRectangle: RECT,
pub DestinationRectangle: RECT,
pub Orientation: i32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE {
pub OutputIndex: u32,
pub InputFrameOrField: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING {
pub Enable: i32,
pub Alpha: f32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 {
pub InputStream: [D3D12_VIDEO_PROCESS_INPUT_STREAM; 2],
pub Transform: D3D12_VIDEO_PROCESS_TRANSFORM,
pub Flags: i32,
pub RateInfo: D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE,
pub FilterLevels: [i32; 32],
pub AlphaBlending: D3D12_VIDEO_PROCESS_ALPHA_BLENDING,
pub FieldType: i32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_PROCESS_REFERENCE_SET struct {
NumPastFrames uint32
ppPastFrames uintptr
pPastSubresources uintptr
NumFutureFrames uint32
ppFutureFrames uintptr
pFutureSubresources uintptr
}
type D3D12_VIDEO_PROCESS_INPUT_STREAM struct {
pTexture2D uintptr
Subresource uint32
ReferenceSet D3D12_VIDEO_PROCESS_REFERENCE_SET
}
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type D3D12_VIDEO_PROCESS_TRANSFORM struct {
SourceRectangle RECT
DestinationRectangle RECT
Orientation int32
}
type D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE struct {
OutputIndex uint32
InputFrameOrField uint32
}
type D3D12_VIDEO_PROCESS_ALPHA_BLENDING struct {
Enable int32
Alpha float32
}
type D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 struct {
InputStream [2]D3D12_VIDEO_PROCESS_INPUT_STREAM
Transform D3D12_VIDEO_PROCESS_TRANSFORM
Flags int32
RateInfo D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
FilterLevels [32]int32
AlphaBlending D3D12_VIDEO_PROCESS_ALPHA_BLENDING
FieldType int32
}type
D3D12_VIDEO_PROCESS_REFERENCE_SET = record
NumPastFrames: DWORD;
ppPastFrames: Pointer;
pPastSubresources: Pointer;
NumFutureFrames: DWORD;
ppFutureFrames: Pointer;
pFutureSubresources: Pointer;
end;
D3D12_VIDEO_PROCESS_INPUT_STREAM = record
pTexture2D: Pointer;
Subresource: DWORD;
ReferenceSet: D3D12_VIDEO_PROCESS_REFERENCE_SET;
end;
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
D3D12_VIDEO_PROCESS_TRANSFORM = record
SourceRectangle: RECT;
DestinationRectangle: RECT;
Orientation: Integer;
end;
D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE = record
OutputIndex: DWORD;
InputFrameOrField: DWORD;
end;
D3D12_VIDEO_PROCESS_ALPHA_BLENDING = record
Enable: BOOL;
Alpha: Single;
end;
D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 = record
InputStream: array[0..1] of D3D12_VIDEO_PROCESS_INPUT_STREAM;
Transform: D3D12_VIDEO_PROCESS_TRANSFORM;
Flags: Integer;
RateInfo: D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE;
FilterLevels: array[0..31] of Integer;
AlphaBlending: D3D12_VIDEO_PROCESS_ALPHA_BLENDING;
FieldType: Integer;
end;const D3D12_VIDEO_PROCESS_REFERENCE_SET = extern struct {
NumPastFrames: u32,
ppPastFrames: ?*anyopaque,
pPastSubresources: ?*anyopaque,
NumFutureFrames: u32,
ppFutureFrames: ?*anyopaque,
pFutureSubresources: ?*anyopaque,
};
const D3D12_VIDEO_PROCESS_INPUT_STREAM = extern struct {
pTexture2D: ?*anyopaque,
Subresource: u32,
ReferenceSet: D3D12_VIDEO_PROCESS_REFERENCE_SET,
};
const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const D3D12_VIDEO_PROCESS_TRANSFORM = extern struct {
SourceRectangle: RECT,
DestinationRectangle: RECT,
Orientation: i32,
};
const D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE = extern struct {
OutputIndex: u32,
InputFrameOrField: u32,
};
const D3D12_VIDEO_PROCESS_ALPHA_BLENDING = extern struct {
Enable: i32,
Alpha: f32,
};
const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 = extern struct {
InputStream: [2]D3D12_VIDEO_PROCESS_INPUT_STREAM,
Transform: D3D12_VIDEO_PROCESS_TRANSFORM,
Flags: i32,
RateInfo: D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE,
FilterLevels: [32]i32,
AlphaBlending: D3D12_VIDEO_PROCESS_ALPHA_BLENDING,
FieldType: i32,
};type
D3D12_VIDEO_PROCESS_REFERENCE_SET {.bycopy.} = object
NumPastFrames: uint32
ppPastFrames: pointer
pPastSubresources: pointer
NumFutureFrames: uint32
ppFutureFrames: pointer
pFutureSubresources: pointer
D3D12_VIDEO_PROCESS_INPUT_STREAM {.bycopy.} = object
pTexture2D: pointer
Subresource: uint32
ReferenceSet: D3D12_VIDEO_PROCESS_REFERENCE_SET
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
D3D12_VIDEO_PROCESS_TRANSFORM {.bycopy.} = object
SourceRectangle: RECT
DestinationRectangle: RECT
Orientation: int32
D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE {.bycopy.} = object
OutputIndex: uint32
InputFrameOrField: uint32
D3D12_VIDEO_PROCESS_ALPHA_BLENDING {.bycopy.} = object
Enable: int32
Alpha: float32
D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 {.bycopy.} = object
InputStream: array[2, D3D12_VIDEO_PROCESS_INPUT_STREAM]
Transform: D3D12_VIDEO_PROCESS_TRANSFORM
Flags: int32
RateInfo: D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
FilterLevels: array[32, int32]
AlphaBlending: D3D12_VIDEO_PROCESS_ALPHA_BLENDING
FieldType: int32struct D3D12_VIDEO_PROCESS_REFERENCE_SET
{
uint NumPastFrames;
void* ppPastFrames;
void* pPastSubresources;
uint NumFutureFrames;
void* ppFutureFrames;
void* pFutureSubresources;
}
struct D3D12_VIDEO_PROCESS_INPUT_STREAM
{
void* pTexture2D;
uint Subresource;
D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
}
struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct D3D12_VIDEO_PROCESS_TRANSFORM
{
RECT SourceRectangle;
RECT DestinationRectangle;
int Orientation;
}
struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
{
uint OutputIndex;
uint InputFrameOrField;
}
struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING
{
int Enable;
float Alpha;
}
struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1
{
D3D12_VIDEO_PROCESS_INPUT_STREAM[2] InputStream;
D3D12_VIDEO_PROCESS_TRANSFORM Transform;
int Flags;
D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo;
int[32] FilterLevels;
D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending;
int FieldType;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 サイズ: 252 バイト(x86)
dim st, 63 ; 4byte整数×63(構造体サイズ 252 / 4 切り上げ)
; InputStream : D3D12_VIDEO_PROCESS_INPUT_STREAM (+0, 64byte) varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; Transform : D3D12_VIDEO_PROCESS_TRANSFORM (+64, 36byte) varptr(st)+64 を基点に操作(36byte:入れ子/配列)
; Flags : D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS (+100, 4byte) st.25 = 値 / 値 = st.25 (lpoke/lpeek も可)
; RateInfo : D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE (+104, 8byte) varptr(st)+104 を基点に操作(8byte:入れ子/配列)
; FilterLevels : INT (+112, 128byte) varptr(st)+112 を基点に操作(128byte:入れ子/配列)
; AlphaBlending : D3D12_VIDEO_PROCESS_ALPHA_BLENDING (+240, 8byte) varptr(st)+240 を基点に操作(8byte:入れ子/配列)
; FieldType : D3D12_VIDEO_FIELD_TYPE (+248, 4byte) st.62 = 値 / 値 = st.62 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 サイズ: 320 バイト(x64)
dim st, 80 ; 4byte整数×80(構造体サイズ 320 / 4 切り上げ)
; InputStream : D3D12_VIDEO_PROCESS_INPUT_STREAM (+0, 128byte) varptr(st)+0 を基点に操作(128byte:入れ子/配列)
; Transform : D3D12_VIDEO_PROCESS_TRANSFORM (+128, 36byte) varptr(st)+128 を基点に操作(36byte:入れ子/配列)
; Flags : D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS (+164, 4byte) st.41 = 値 / 値 = st.41 (lpoke/lpeek も可)
; RateInfo : D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE (+168, 8byte) varptr(st)+168 を基点に操作(8byte:入れ子/配列)
; FilterLevels : INT (+176, 128byte) varptr(st)+176 を基点に操作(128byte:入れ子/配列)
; AlphaBlending : D3D12_VIDEO_PROCESS_ALPHA_BLENDING (+304, 8byte) varptr(st)+304 を基点に操作(8byte:入れ子/配列)
; FieldType : D3D12_VIDEO_FIELD_TYPE (+312, 4byte) st.78 = 値 / 値 = st.78 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_PROCESS_REFERENCE_SET
#field int NumPastFrames
#field intptr ppPastFrames
#field intptr pPastSubresources
#field int NumFutureFrames
#field intptr ppFutureFrames
#field intptr pFutureSubresources
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_INPUT_STREAM
#field intptr pTexture2D
#field int Subresource
#field D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet
#endstruct
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_TRANSFORM
#field RECT SourceRectangle
#field RECT DestinationRectangle
#field int Orientation
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
#field int OutputIndex
#field int InputFrameOrField
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_ALPHA_BLENDING
#field bool Enable
#field float Alpha
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1
#field D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream 2
#field D3D12_VIDEO_PROCESS_TRANSFORM Transform
#field int Flags
#field D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo
#field int FilterLevels 32
#field D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending
#field int FieldType
#endstruct
stdim st, D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 ; NSTRUCT 変数を確保
st->Flags = 100
mes "Flags=" + st->Flags