ホーム › Graphics.Direct3D12 › D3D12_STATE_SUBOBJECT_TYPE
D3D12_STATE_SUBOBJECT_TYPE
列挙型メンバー 34
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG | 0 | 0x0 |
| D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE | 1 | 0x1 |
| D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE | 2 | 0x2 |
| D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK | 3 | 0x3 |
| D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY | 5 | 0x5 |
| D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION | 6 | 0x6 |
| D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION | 7 | 0x7 |
| D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION | 8 | 0x8 |
| D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG | 9 | 0x9 |
| D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG | 10 | 0xA |
| D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP | 11 | 0xB |
| D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 | 12 | 0xC |
| D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH | 13 | 0xD |
| D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT | 14 | 0xE |
| D3D12_STATE_SUBOBJECT_TYPE_BLEND | 15 | 0xF |
| D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK | 16 | 0x10 |
| D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER | 17 | 0x11 |
| D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL | 18 | 0x12 |
| D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT | 19 | 0x13 |
| D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE | 20 | 0x14 |
| D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY | 21 | 0x15 |
| D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS | 22 | 0x16 |
| D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT | 23 | 0x17 |
| D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC | 24 | 0x18 |
| D3D12_STATE_SUBOBJECT_TYPE_FLAGS | 26 | 0x1A |
| D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 | 27 | 0x1B |
| D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING | 28 | 0x1C |
| D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM | 29 | 0x1D |
| D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 | 30 | 0x1E |
| D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE | 31 | 0x1F |
| D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE | 32 | 0x20 |
| D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION | 33 | 0x21 |
| D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY | 36 | 0x24 |
| D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID | 37 | 0x25 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_STATE_SUBOBJECT_TYPE : int {
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12,
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13,
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14,
D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16,
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18,
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19,
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20,
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21,
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24,
D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27,
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28,
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32,
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION = 33,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 37
} D3D12_STATE_SUBOBJECT_TYPE;public enum D3D12_STATE_SUBOBJECT_TYPE : int
{
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12,
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13,
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14,
D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16,
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18,
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19,
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20,
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21,
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24,
D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27,
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28,
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32,
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION = 33,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 37,
}Public Enum D3D12_STATE_SUBOBJECT_TYPE As Integer
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14
D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24
D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION = 33
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 37
End Enumimport enum
class D3D12_STATE_SUBOBJECT_TYPE(enum.IntEnum):
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14
D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24
D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION = 33
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 37// D3D12_STATE_SUBOBJECT_TYPE
pub const D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG: i32 = 0;
pub const D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE: i32 = 1;
pub const D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE: i32 = 2;
pub const D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK: i32 = 3;
pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY: i32 = 5;
pub const D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION: i32 = 6;
pub const D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION: i32 = 7;
pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION: i32 = 8;
pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG: i32 = 9;
pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG: i32 = 10;
pub const D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP: i32 = 11;
pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1: i32 = 12;
pub const D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH: i32 = 13;
pub const D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: i32 = 14;
pub const D3D12_STATE_SUBOBJECT_TYPE_BLEND: i32 = 15;
pub const D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: i32 = 16;
pub const D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER: i32 = 17;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: i32 = 18;
pub const D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: i32 = 19;
pub const D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: i32 = 20;
pub const D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: i32 = 21;
pub const D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: i32 = 22;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: i32 = 23;
pub const D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: i32 = 24;
pub const D3D12_STATE_SUBOBJECT_TYPE_FLAGS: i32 = 26;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: i32 = 27;
pub const D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: i32 = 28;
pub const D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM: i32 = 29;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: i32 = 30;
pub const D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE: i32 = 31;
pub const D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE: i32 = 32;
pub const D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION: i32 = 33;
pub const D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY: i32 = 36;
pub const D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID: i32 = 37;// D3D12_STATE_SUBOBJECT_TYPE
const (
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG int32 = 0
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE int32 = 1
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE int32 = 2
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK int32 = 3
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY int32 = 5
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION int32 = 6
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION int32 = 7
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION int32 = 8
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG int32 = 9
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG int32 = 10
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP int32 = 11
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 int32 = 12
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH int32 = 13
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT int32 = 14
D3D12_STATE_SUBOBJECT_TYPE_BLEND int32 = 15
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK int32 = 16
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER int32 = 17
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL int32 = 18
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT int32 = 19
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE int32 = 20
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY int32 = 21
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS int32 = 22
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT int32 = 23
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC int32 = 24
D3D12_STATE_SUBOBJECT_TYPE_FLAGS int32 = 26
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 int32 = 27
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING int32 = 28
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM int32 = 29
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 int32 = 30
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE int32 = 31
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE int32 = 32
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION int32 = 33
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY int32 = 36
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID int32 = 37
)const
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0;
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1;
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2;
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3;
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5;
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6;
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7;
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8;
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9;
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10;
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11;
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12;
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13;
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14;
D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15;
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16;
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17;
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18;
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19;
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20;
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21;
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22;
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23;
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24;
D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26;
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27;
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28;
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29;
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30;
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31;
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32;
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION = 33;
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36;
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 37;// D3D12_STATE_SUBOBJECT_TYPE
pub const D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG: i32 = 0;
pub const D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE: i32 = 1;
pub const D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE: i32 = 2;
pub const D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK: i32 = 3;
pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY: i32 = 5;
pub const D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION: i32 = 6;
pub const D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION: i32 = 7;
pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION: i32 = 8;
pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG: i32 = 9;
pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG: i32 = 10;
pub const D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP: i32 = 11;
pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1: i32 = 12;
pub const D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH: i32 = 13;
pub const D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: i32 = 14;
pub const D3D12_STATE_SUBOBJECT_TYPE_BLEND: i32 = 15;
pub const D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: i32 = 16;
pub const D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER: i32 = 17;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: i32 = 18;
pub const D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: i32 = 19;
pub const D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: i32 = 20;
pub const D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: i32 = 21;
pub const D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: i32 = 22;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: i32 = 23;
pub const D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: i32 = 24;
pub const D3D12_STATE_SUBOBJECT_TYPE_FLAGS: i32 = 26;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: i32 = 27;
pub const D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: i32 = 28;
pub const D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM: i32 = 29;
pub const D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: i32 = 30;
pub const D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE: i32 = 31;
pub const D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE: i32 = 32;
pub const D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION: i32 = 33;
pub const D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY: i32 = 36;
pub const D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID: i32 = 37;const
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG* = 0
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE* = 1
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE* = 2
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK* = 3
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY* = 5
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION* = 6
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION* = 7
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION* = 8
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG* = 9
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG* = 10
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP* = 11
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1* = 12
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH* = 13
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT* = 14
D3D12_STATE_SUBOBJECT_TYPE_BLEND* = 15
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK* = 16
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER* = 17
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL* = 18
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT* = 19
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE* = 20
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY* = 21
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS* = 22
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT* = 23
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC* = 24
D3D12_STATE_SUBOBJECT_TYPE_FLAGS* = 26
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1* = 27
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING* = 28
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM* = 29
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2* = 30
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE* = 31
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE* = 32
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION* = 33
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY* = 36
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID* = 37enum D3D12_STATE_SUBOBJECT_TYPE : int {
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12,
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13,
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14,
D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16,
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18,
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19,
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20,
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21,
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24,
D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27,
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28,
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32,
D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION = 33,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 37,
}#define global D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG 0x0
#define global D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE 0x1
#define global D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE 0x2
#define global D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK 0x3
#define global D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY 0x5
#define global D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION 0x6
#define global D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION 0x7
#define global D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION 0x8
#define global D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG 0x9
#define global D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG 0xA
#define global D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP 0xB
#define global D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 0xC
#define global D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH 0xD
#define global D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT 0xE
#define global D3D12_STATE_SUBOBJECT_TYPE_BLEND 0xF
#define global D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK 0x10
#define global D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER 0x11
#define global D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL 0x12
#define global D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT 0x13
#define global D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE 0x14
#define global D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY 0x15
#define global D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS 0x16
#define global D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT 0x17
#define global D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC 0x18
#define global D3D12_STATE_SUBOBJECT_TYPE_FLAGS 0x1A
#define global D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 0x1B
#define global D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING 0x1C
#define global D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM 0x1D
#define global D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 0x1E
#define global D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE 0x1F
#define global D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE 0x20
#define global D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISITING_COLLECTION 0x21
#define global D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY 0x24
#define global D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID 0x25