ホーム › Media.MediaFoundation › D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT
D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeIndex | DWORD | 4 | +0 | +0 | 対象とする物理アダプタノードのインデックス。 |
| InputSample | D3D12_VIDEO_SAMPLE | 16 | +4 | +4 | 入力サンプルの寸法と形式を示すD3D12_VIDEO_SAMPLE。 |
| InputFieldType | D3D12_VIDEO_FIELD_TYPE | 4 | +20 | +20 | 入力のフィールド種別を示すD3D12_VIDEO_FIELD_TYPE。 |
| InputStereoFormat | D3D12_VIDEO_FRAME_STEREO_FORMAT | 4 | +24 | +24 | 入力のステレオ3D形式を示すD3D12_VIDEO_FRAME_STEREO_FORMAT。 |
| InputFrameRate | DXGI_RATIONAL | 8 | +28 | +28 | 入力のフレームレートを示すDXGI_RATIONAL。 |
| OutputFormat | D3D12_VIDEO_FORMAT | 8 | +36 | +36 | 出力の形式と色空間を示すD3D12_VIDEO_FORMAT。 |
| OutputStereoFormat | D3D12_VIDEO_FRAME_STEREO_FORMAT | 4 | +44 | +44 | 出力のステレオ3D形式を示すD3D12_VIDEO_FRAME_STEREO_FORMAT。 |
| OutputFrameRate | DXGI_RATIONAL | 8 | +48 | +48 | 出力のフレームレートを示すDXGI_RATIONAL。 |
| SupportFlags | D3D12_VIDEO_PROCESS_SUPPORT_FLAGS | 4 | +56 | +56 | ビデオ処理サポート可否を示すD3D12_VIDEO_PROCESS_SUPPORT_FLAGS(出力)。 |
| ScaleSupport | D3D12_VIDEO_SCALE_SUPPORT | 20 | +60 | +60 | スケーリングサポート情報を示すD3D12_VIDEO_SCALE_SUPPORT(出力)。 |
| FeatureSupport | D3D12_VIDEO_PROCESS_FEATURE_FLAGS | 4 | +80 | +80 | サポートされる処理機能を示すD3D12_VIDEO_PROCESS_FEATURE_FLAGS(出力)。 |
| DeinterlaceSupport | D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS | 4 | +84 | +84 | サポートされるデインターレース方式を示すD3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS(出力)。 |
| AutoProcessingSupport | D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS | 4 | +88 | +88 | 自動処理サポートを示すD3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS(出力)。 |
| FilterSupport | D3D12_VIDEO_PROCESS_FILTER_FLAGS | 4 | +92 | +92 | サポートされるフィルタを示すD3D12_VIDEO_PROCESS_FILTER_FLAGS(出力)。 |
| FilterRangeSupport | D3D12_VIDEO_PROCESS_FILTER_RANGE | 512 | +96 | +96 | フィルタ値の範囲を示すD3D12_VIDEO_PROCESS_FILTER_RANGE(出力)。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_FORMAT (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_FORMAT {
DXGI_FORMAT Format;
DXGI_COLOR_SPACE_TYPE ColorSpace;
} D3D12_VIDEO_FORMAT;
// D3D12_VIDEO_SAMPLE (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SAMPLE {
DWORD Width;
DWORD Height;
D3D12_VIDEO_FORMAT Format;
} D3D12_VIDEO_SAMPLE;
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_VIDEO_SIZE_RANGE (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
DWORD MaxWidth;
DWORD MaxHeight;
DWORD MinWidth;
DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;
// D3D12_VIDEO_SCALE_SUPPORT (x64 20 / x86 20 バイト)
typedef struct D3D12_VIDEO_SCALE_SUPPORT {
D3D12_VIDEO_SIZE_RANGE OutputSizeRange;
D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags;
} D3D12_VIDEO_SCALE_SUPPORT;
// D3D12_VIDEO_PROCESS_FILTER_RANGE (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_PROCESS_FILTER_RANGE {
INT Minimum;
INT Maximum;
INT Default;
FLOAT Multiplier;
} D3D12_VIDEO_PROCESS_FILTER_RANGE;
// D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT (x64 608 / x86 608 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT {
DWORD NodeIndex;
D3D12_VIDEO_SAMPLE InputSample;
D3D12_VIDEO_FIELD_TYPE InputFieldType;
D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat;
DXGI_RATIONAL InputFrameRate;
D3D12_VIDEO_FORMAT OutputFormat;
D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat;
DXGI_RATIONAL OutputFrameRate;
D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags;
D3D12_VIDEO_SCALE_SUPPORT ScaleSupport;
D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport;
D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport;
D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport;
D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport;
D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[32];
} D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_FORMAT
{
public int Format;
public int ColorSpace;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SAMPLE
{
public uint Width;
public uint Height;
public D3D12_VIDEO_FORMAT Format;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
public uint MaxWidth;
public uint MaxHeight;
public uint MinWidth;
public uint MinHeight;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SCALE_SUPPORT
{
public D3D12_VIDEO_SIZE_RANGE OutputSizeRange;
public int Flags;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_FILTER_RANGE
{
public int Minimum;
public int Maximum;
public int Default;
public float Multiplier;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT
{
public uint NodeIndex;
public D3D12_VIDEO_SAMPLE InputSample;
public int InputFieldType;
public int InputStereoFormat;
public DXGI_RATIONAL InputFrameRate;
public D3D12_VIDEO_FORMAT OutputFormat;
public int OutputStereoFormat;
public DXGI_RATIONAL OutputFrameRate;
public int SupportFlags;
public D3D12_VIDEO_SCALE_SUPPORT ScaleSupport;
public int FeatureSupport;
public uint DeinterlaceSupport;
public uint AutoProcessingSupport;
public int FilterSupport;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public D3D12_VIDEO_PROCESS_FILTER_RANGE[] FilterRangeSupport;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_FORMAT
Public Format As Integer
Public ColorSpace As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SAMPLE
Public Width As UInteger
Public Height As UInteger
Public Format As D3D12_VIDEO_FORMAT
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
Public MaxWidth As UInteger
Public MaxHeight As UInteger
Public MinWidth As UInteger
Public MinHeight As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SCALE_SUPPORT
Public OutputSizeRange As D3D12_VIDEO_SIZE_RANGE
Public Flags As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_FILTER_RANGE
Public Minimum As Integer
Public Maximum As Integer
Public Default As Integer
Public Multiplier As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT
Public NodeIndex As UInteger
Public InputSample As D3D12_VIDEO_SAMPLE
Public InputFieldType As Integer
Public InputStereoFormat As Integer
Public InputFrameRate As DXGI_RATIONAL
Public OutputFormat As D3D12_VIDEO_FORMAT
Public OutputStereoFormat As Integer
Public OutputFrameRate As DXGI_RATIONAL
Public SupportFlags As Integer
Public ScaleSupport As D3D12_VIDEO_SCALE_SUPPORT
Public FeatureSupport As Integer
Public DeinterlaceSupport As UInteger
Public AutoProcessingSupport As UInteger
Public FilterSupport As Integer
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=32)> Public FilterRangeSupport() As D3D12_VIDEO_PROCESS_FILTER_RANGE
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_FORMAT(ctypes.Structure):
_fields_ = [
("Format", ctypes.c_int),
("ColorSpace", ctypes.c_int),
]
class D3D12_VIDEO_SAMPLE(ctypes.Structure):
_fields_ = [
("Width", wintypes.DWORD),
("Height", wintypes.DWORD),
("Format", D3D12_VIDEO_FORMAT),
]
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
_fields_ = [
("MaxWidth", wintypes.DWORD),
("MaxHeight", wintypes.DWORD),
("MinWidth", wintypes.DWORD),
("MinHeight", wintypes.DWORD),
]
class D3D12_VIDEO_SCALE_SUPPORT(ctypes.Structure):
_fields_ = [
("OutputSizeRange", D3D12_VIDEO_SIZE_RANGE),
("Flags", ctypes.c_int),
]
class D3D12_VIDEO_PROCESS_FILTER_RANGE(ctypes.Structure):
_fields_ = [
("Minimum", ctypes.c_int),
("Maximum", ctypes.c_int),
("Default", ctypes.c_int),
("Multiplier", ctypes.c_float),
]
class D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT(ctypes.Structure):
_fields_ = [
("NodeIndex", wintypes.DWORD),
("InputSample", D3D12_VIDEO_SAMPLE),
("InputFieldType", ctypes.c_int),
("InputStereoFormat", ctypes.c_int),
("InputFrameRate", DXGI_RATIONAL),
("OutputFormat", D3D12_VIDEO_FORMAT),
("OutputStereoFormat", ctypes.c_int),
("OutputFrameRate", DXGI_RATIONAL),
("SupportFlags", ctypes.c_int),
("ScaleSupport", D3D12_VIDEO_SCALE_SUPPORT),
("FeatureSupport", ctypes.c_int),
("DeinterlaceSupport", wintypes.DWORD),
("AutoProcessingSupport", wintypes.DWORD),
("FilterSupport", ctypes.c_int),
("FilterRangeSupport", D3D12_VIDEO_PROCESS_FILTER_RANGE * 32),
]#[repr(C)]
pub struct D3D12_VIDEO_FORMAT {
pub Format: i32,
pub ColorSpace: i32,
}
#[repr(C)]
pub struct D3D12_VIDEO_SAMPLE {
pub Width: u32,
pub Height: u32,
pub Format: D3D12_VIDEO_FORMAT,
}
#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
pub MaxWidth: u32,
pub MaxHeight: u32,
pub MinWidth: u32,
pub MinHeight: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_SCALE_SUPPORT {
pub OutputSizeRange: D3D12_VIDEO_SIZE_RANGE,
pub Flags: i32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_FILTER_RANGE {
pub Minimum: i32,
pub Maximum: i32,
pub Default: i32,
pub Multiplier: f32,
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT {
pub NodeIndex: u32,
pub InputSample: D3D12_VIDEO_SAMPLE,
pub InputFieldType: i32,
pub InputStereoFormat: i32,
pub InputFrameRate: DXGI_RATIONAL,
pub OutputFormat: D3D12_VIDEO_FORMAT,
pub OutputStereoFormat: i32,
pub OutputFrameRate: DXGI_RATIONAL,
pub SupportFlags: i32,
pub ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT,
pub FeatureSupport: i32,
pub DeinterlaceSupport: u32,
pub AutoProcessingSupport: u32,
pub FilterSupport: i32,
pub FilterRangeSupport: [D3D12_VIDEO_PROCESS_FILTER_RANGE; 32],
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_FORMAT struct {
Format int32
ColorSpace int32
}
type D3D12_VIDEO_SAMPLE struct {
Width uint32
Height uint32
Format D3D12_VIDEO_FORMAT
}
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_VIDEO_SIZE_RANGE struct {
MaxWidth uint32
MaxHeight uint32
MinWidth uint32
MinHeight uint32
}
type D3D12_VIDEO_SCALE_SUPPORT struct {
OutputSizeRange D3D12_VIDEO_SIZE_RANGE
Flags int32
}
type D3D12_VIDEO_PROCESS_FILTER_RANGE struct {
Minimum int32
Maximum int32
Default int32
Multiplier float32
}
type D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT struct {
NodeIndex uint32
InputSample D3D12_VIDEO_SAMPLE
InputFieldType int32
InputStereoFormat int32
InputFrameRate DXGI_RATIONAL
OutputFormat D3D12_VIDEO_FORMAT
OutputStereoFormat int32
OutputFrameRate DXGI_RATIONAL
SupportFlags int32
ScaleSupport D3D12_VIDEO_SCALE_SUPPORT
FeatureSupport int32
DeinterlaceSupport uint32
AutoProcessingSupport uint32
FilterSupport int32
FilterRangeSupport [32]D3D12_VIDEO_PROCESS_FILTER_RANGE
}type
D3D12_VIDEO_FORMAT = record
Format: Integer;
ColorSpace: Integer;
end;
D3D12_VIDEO_SAMPLE = record
Width: DWORD;
Height: DWORD;
Format: D3D12_VIDEO_FORMAT;
end;
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_VIDEO_SIZE_RANGE = record
MaxWidth: DWORD;
MaxHeight: DWORD;
MinWidth: DWORD;
MinHeight: DWORD;
end;
D3D12_VIDEO_SCALE_SUPPORT = record
OutputSizeRange: D3D12_VIDEO_SIZE_RANGE;
Flags: Integer;
end;
D3D12_VIDEO_PROCESS_FILTER_RANGE = record
Minimum: Integer;
Maximum: Integer;
Default: Integer;
Multiplier: Single;
end;
D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT = record
NodeIndex: DWORD;
InputSample: D3D12_VIDEO_SAMPLE;
InputFieldType: Integer;
InputStereoFormat: Integer;
InputFrameRate: DXGI_RATIONAL;
OutputFormat: D3D12_VIDEO_FORMAT;
OutputStereoFormat: Integer;
OutputFrameRate: DXGI_RATIONAL;
SupportFlags: Integer;
ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT;
FeatureSupport: Integer;
DeinterlaceSupport: DWORD;
AutoProcessingSupport: DWORD;
FilterSupport: Integer;
FilterRangeSupport: array[0..31] of D3D12_VIDEO_PROCESS_FILTER_RANGE;
end;const D3D12_VIDEO_FORMAT = extern struct {
Format: i32,
ColorSpace: i32,
};
const D3D12_VIDEO_SAMPLE = extern struct {
Width: u32,
Height: u32,
Format: D3D12_VIDEO_FORMAT,
};
const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_VIDEO_SIZE_RANGE = extern struct {
MaxWidth: u32,
MaxHeight: u32,
MinWidth: u32,
MinHeight: u32,
};
const D3D12_VIDEO_SCALE_SUPPORT = extern struct {
OutputSizeRange: D3D12_VIDEO_SIZE_RANGE,
Flags: i32,
};
const D3D12_VIDEO_PROCESS_FILTER_RANGE = extern struct {
Minimum: i32,
Maximum: i32,
Default: i32,
Multiplier: f32,
};
const D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT = extern struct {
NodeIndex: u32,
InputSample: D3D12_VIDEO_SAMPLE,
InputFieldType: i32,
InputStereoFormat: i32,
InputFrameRate: DXGI_RATIONAL,
OutputFormat: D3D12_VIDEO_FORMAT,
OutputStereoFormat: i32,
OutputFrameRate: DXGI_RATIONAL,
SupportFlags: i32,
ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT,
FeatureSupport: i32,
DeinterlaceSupport: u32,
AutoProcessingSupport: u32,
FilterSupport: i32,
FilterRangeSupport: [32]D3D12_VIDEO_PROCESS_FILTER_RANGE,
};type
D3D12_VIDEO_FORMAT {.bycopy.} = object
Format: int32
ColorSpace: int32
D3D12_VIDEO_SAMPLE {.bycopy.} = object
Width: uint32
Height: uint32
Format: D3D12_VIDEO_FORMAT
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
MaxWidth: uint32
MaxHeight: uint32
MinWidth: uint32
MinHeight: uint32
D3D12_VIDEO_SCALE_SUPPORT {.bycopy.} = object
OutputSizeRange: D3D12_VIDEO_SIZE_RANGE
Flags: int32
D3D12_VIDEO_PROCESS_FILTER_RANGE {.bycopy.} = object
Minimum: int32
Maximum: int32
Default: int32
Multiplier: float32
D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT {.bycopy.} = object
NodeIndex: uint32
InputSample: D3D12_VIDEO_SAMPLE
InputFieldType: int32
InputStereoFormat: int32
InputFrameRate: DXGI_RATIONAL
OutputFormat: D3D12_VIDEO_FORMAT
OutputStereoFormat: int32
OutputFrameRate: DXGI_RATIONAL
SupportFlags: int32
ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT
FeatureSupport: int32
DeinterlaceSupport: uint32
AutoProcessingSupport: uint32
FilterSupport: int32
FilterRangeSupport: array[32, D3D12_VIDEO_PROCESS_FILTER_RANGE]struct D3D12_VIDEO_FORMAT
{
int Format;
int ColorSpace;
}
struct D3D12_VIDEO_SAMPLE
{
uint Width;
uint Height;
D3D12_VIDEO_FORMAT Format;
}
struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_VIDEO_SIZE_RANGE
{
uint MaxWidth;
uint MaxHeight;
uint MinWidth;
uint MinHeight;
}
struct D3D12_VIDEO_SCALE_SUPPORT
{
D3D12_VIDEO_SIZE_RANGE OutputSizeRange;
int Flags;
}
struct D3D12_VIDEO_PROCESS_FILTER_RANGE
{
int Minimum;
int Maximum;
int Default;
float Multiplier;
}
struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT
{
uint NodeIndex;
D3D12_VIDEO_SAMPLE InputSample;
int InputFieldType;
int InputStereoFormat;
DXGI_RATIONAL InputFrameRate;
D3D12_VIDEO_FORMAT OutputFormat;
int OutputStereoFormat;
DXGI_RATIONAL OutputFrameRate;
int SupportFlags;
D3D12_VIDEO_SCALE_SUPPORT ScaleSupport;
int FeatureSupport;
uint DeinterlaceSupport;
uint AutoProcessingSupport;
int FilterSupport;
D3D12_VIDEO_PROCESS_FILTER_RANGE[32] FilterRangeSupport;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT サイズ: 608 バイト(x64)
dim st, 152 ; 4byte整数×152(構造体サイズ 608 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; InputSample : D3D12_VIDEO_SAMPLE (+4, 16byte) varptr(st)+4 を基点に操作(16byte:入れ子/配列)
; InputFieldType : D3D12_VIDEO_FIELD_TYPE (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; InputStereoFormat : D3D12_VIDEO_FRAME_STEREO_FORMAT (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; InputFrameRate : DXGI_RATIONAL (+28, 8byte) varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; OutputFormat : D3D12_VIDEO_FORMAT (+36, 8byte) varptr(st)+36 を基点に操作(8byte:入れ子/配列)
; OutputStereoFormat : D3D12_VIDEO_FRAME_STEREO_FORMAT (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; OutputFrameRate : DXGI_RATIONAL (+48, 8byte) varptr(st)+48 を基点に操作(8byte:入れ子/配列)
; SupportFlags : D3D12_VIDEO_PROCESS_SUPPORT_FLAGS (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; ScaleSupport : D3D12_VIDEO_SCALE_SUPPORT (+60, 20byte) varptr(st)+60 を基点に操作(20byte:入れ子/配列)
; FeatureSupport : D3D12_VIDEO_PROCESS_FEATURE_FLAGS (+80, 4byte) st.20 = 値 / 値 = st.20 (lpoke/lpeek も可)
; DeinterlaceSupport : D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS (+84, 4byte) st.21 = 値 / 値 = st.21 (lpoke/lpeek も可)
; AutoProcessingSupport : D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS (+88, 4byte) st.22 = 値 / 値 = st.22 (lpoke/lpeek も可)
; FilterSupport : D3D12_VIDEO_PROCESS_FILTER_FLAGS (+92, 4byte) st.23 = 値 / 値 = st.23 (lpoke/lpeek も可)
; FilterRangeSupport : D3D12_VIDEO_PROCESS_FILTER_RANGE (+96, 512byte) varptr(st)+96 を基点に操作(512byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_FORMAT
#field int Format
#field int ColorSpace
#endstruct
#defstruct global D3D12_VIDEO_SAMPLE
#field int Width
#field int Height
#field D3D12_VIDEO_FORMAT Format
#endstruct
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_VIDEO_SIZE_RANGE
#field int MaxWidth
#field int MaxHeight
#field int MinWidth
#field int MinHeight
#endstruct
#defstruct global D3D12_VIDEO_SCALE_SUPPORT
#field D3D12_VIDEO_SIZE_RANGE OutputSizeRange
#field int Flags
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_FILTER_RANGE
#field int Minimum
#field int Maximum
#field int Default
#field float Multiplier
#endstruct
#defstruct global D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT
#field int NodeIndex
#field D3D12_VIDEO_SAMPLE InputSample
#field int InputFieldType
#field int InputStereoFormat
#field DXGI_RATIONAL InputFrameRate
#field D3D12_VIDEO_FORMAT OutputFormat
#field int OutputStereoFormat
#field DXGI_RATIONAL OutputFrameRate
#field int SupportFlags
#field D3D12_VIDEO_SCALE_SUPPORT ScaleSupport
#field int FeatureSupport
#field int DeinterlaceSupport
#field int AutoProcessingSupport
#field int FilterSupport
#field D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport 32
#endstruct
stdim st, D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex