ホーム › Graphics.Direct3D12 › D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
列挙型メンバー 30
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE | 0 | 0x0 | ルートシグネチャのサブオブジェクト型を示します。 対応するサブオブジェクト型は ID3D12RootSignature です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS | 1 | 0x1 | 頂点シェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS | 2 | 0x2 | ピクセルシェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS | 3 | 0x3 | ドメインシェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS | 4 | 0x4 | ハルシェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS | 5 | 0x5 | ジオメトリシェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS | 6 | 0x6 | コンピュートシェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT | 7 | 0x7 | ストリーム出力のサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_STREAM_OUTPUT_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND | 8 | 0x8 | ブレンドのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_BLEND_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK | 9 | 0x9 | サンプルマスクのサブオブジェクト型を示します。 対応するサブオブジェクト型は UINT です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER | 10 | 0xA | ラスタライザーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_RASTERIZER_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL | 11 | 0xB | 深度ステンシルのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_DEPTH_STENCIL_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT | 12 | 0xC | 入力レイアウトのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_INPUT_LAYOUT_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE | 13 | 0xD | インデックスバッファーのストリップカット値のサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_INDEX_BUFFER_STRIP_CUT_VALUE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY | 14 | 0xE | プリミティブトポロジのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_PRIMITIVE_TOPOLOGY_TYPE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS | 15 | 0xF | レンダーターゲットフォーマットのサブオブジェクト型を示します。対応するサブオブジェクト型は D3D12_RT_FORMAT_ARRAY 構造体であり、レンダーターゲットフォーマットの配列とその要素数をまとめて保持します。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT | 16 | 0x10 | 深度ステンシルフォーマットのサブオブジェクトを示します。 対応するサブオブジェクト型は DXGI_FORMAT です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC | 17 | 0x11 | サンプル記述のサブオブジェクト型を示します。 対応するサブオブジェクト型は DXGI_SAMPLE_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK | 18 | 0x12 | ノードマスクのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_NODE_MASK または UINT です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO | 19 | 0x13 | キャッシュされたパイプラインステートオブジェクトのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_CACHED_PIPELINE_STATE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS | 20 | 0x14 | フラグのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_PIPELINE_STATE_FLAGS です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 | 21 | 0x15 | 拡張された深度ステンシルのサブオブジェクト型を示します。この拡張版の深度ステンシルサブオブジェクトは、オプションの深度境界チェックをサポートします。 対応するサブオブジェクト型は D3D12_DEPTH_STENCIL_DESC1 です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING | 22 | 0x16 | ビューインスタンシングのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_VIEW_INSTANCING_DESC です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS | 24 | 0x18 | 増幅シェーダー (amplification shader) のサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS | 25 | 0x19 | メッシュシェーダーのサブオブジェクト型を示します。 対応するサブオブジェクト型は D3D12_SHADER_BYTECODE です。 |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 | 26 | 0x1A | |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 | 27 | 0x1B | |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 | 28 | 0x1C | |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE | 29 | 0x1D | |
| D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID | 30 | 0x1E | この列挙型が表す有効な値の上限を示す番兵値です (この値自体は含まれません)。 |
公式ドキュメント
パイプラインステートストリームの記述に含まれるサブオブジェクトの種類を指定します。
解説(Remarks)
この列挙型は、ID3D12Device1::CreatePipelineState メソッドによるパイプラインステートオブジェクトの作成時に使用します。CreatePipelineState メソッドはパラメーターの 1 つとして D3D12_PIPELINE_STATE_STREAM_DESC を受け取り、この構造体は D3D12_PIPELINE_STATE_SUBOBJECT_TYPE 列挙値と、それに対応するサブオブジェクト記述構造体とが交互に並ぶバイトストリームを記述します。このバイトストリームの記述は、D3D12_PIPELINE_STATE_SUBOBJECT_TYPE 列挙値と対応するサブオブジェクト記述構造体とを同じように交互にメンバーとして並べた構造体を定義することで、具体的な型として表すことができます。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE : int {
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 30
} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;public enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE : int
{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 30,
}Public Enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE As Integer
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 30
End Enumimport enum
class D3D12_PIPELINE_STATE_SUBOBJECT_TYPE(enum.IntEnum):
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 30// D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: i32 = 0;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: i32 = 1;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: i32 = 2;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: i32 = 3;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: i32 = 4;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: i32 = 5;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: i32 = 6;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: i32 = 7;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: i32 = 8;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: i32 = 9;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: i32 = 10;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: i32 = 11;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: i32 = 12;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: i32 = 13;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: i32 = 14;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: i32 = 15;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: i32 = 16;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: i32 = 17;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: i32 = 18;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: i32 = 19;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: i32 = 20;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: i32 = 21;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: i32 = 22;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: i32 = 24;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: i32 = 25;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: i32 = 26;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1: i32 = 27;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2: i32 = 28;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE: i32 = 29;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID: i32 = 30;// D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
const (
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE int32 = 0
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS int32 = 1
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS int32 = 2
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS int32 = 3
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS int32 = 4
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS int32 = 5
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS int32 = 6
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT int32 = 7
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND int32 = 8
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK int32 = 9
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER int32 = 10
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL int32 = 11
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT int32 = 12
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE int32 = 13
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY int32 = 14
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS int32 = 15
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT int32 = 16
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC int32 = 17
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK int32 = 18
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO int32 = 19
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS int32 = 20
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 int32 = 21
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING int32 = 22
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS int32 = 24
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS int32 = 25
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 int32 = 26
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 int32 = 27
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 int32 = 28
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE int32 = 29
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID int32 = 30
)const
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29;
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 30;// D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: i32 = 0;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: i32 = 1;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: i32 = 2;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: i32 = 3;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: i32 = 4;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: i32 = 5;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: i32 = 6;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: i32 = 7;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: i32 = 8;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: i32 = 9;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: i32 = 10;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: i32 = 11;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: i32 = 12;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: i32 = 13;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: i32 = 14;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: i32 = 15;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: i32 = 16;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: i32 = 17;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: i32 = 18;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: i32 = 19;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: i32 = 20;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: i32 = 21;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: i32 = 22;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: i32 = 24;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: i32 = 25;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: i32 = 26;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1: i32 = 27;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2: i32 = 28;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE: i32 = 29;
pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID: i32 = 30;const
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE* = 0
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS* = 1
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS* = 2
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS* = 3
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS* = 4
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS* = 5
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS* = 6
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT* = 7
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND* = 8
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK* = 9
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER* = 10
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL* = 11
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT* = 12
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE* = 13
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY* = 14
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS* = 15
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT* = 16
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC* = 17
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK* = 18
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO* = 19
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS* = 20
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1* = 21
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING* = 22
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS* = 24
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS* = 25
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2* = 26
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1* = 27
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2* = 28
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE* = 29
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID* = 30enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE : int {
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 30,
}#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE 0x0
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS 0x1
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS 0x2
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS 0x3
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS 0x4
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS 0x5
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS 0x6
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT 0x7
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND 0x8
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK 0x9
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER 0xA
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL 0xB
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT 0xC
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE 0xD
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY 0xE
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS 0xF
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT 0x10
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC 0x11
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK 0x12
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO 0x13
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS 0x14
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 0x15
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING 0x16
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS 0x18
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS 0x19
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 0x1A
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 0x1B
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 0x1C
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE 0x1D
#define global D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID 0x1E