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ID3D11DeviceContext1
COMメソッド 19
vtbl = vtable インデックス(0始まり)。HSP等からCOMメソッドをインデックス指定で呼ぶ際に使用します。0〜2 は IUnknown。
| vtbl | メソッド |
|---|---|
| 115 | void CopySubresourceRegion1(ID3D11Resource* pDstResource, DWORD DstSubresource, DWORD DstX, DWORD DstY, DWORD DstZ, ID3D11Resource* pSrcResource, DWORD SrcSubresource, D3D11_BOX* pSrcBox, DWORD CopyFlags) |
| 116 | void UpdateSubresource1(ID3D11Resource* pDstResource, DWORD DstSubresource, D3D11_BOX* pDstBox, void* pSrcData, DWORD SrcRowPitch, DWORD SrcDepthPitch, DWORD CopyFlags) |
| 117 | void DiscardResource(ID3D11Resource* pResource) |
| 118 | void DiscardView(ID3D11View* pResourceView) |
| 119 | void VSSetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 120 | void HSSetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 121 | void DSSetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 122 | void GSSetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 123 | void PSSetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 124 | void CSSetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 125 | void VSGetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 126 | void HSGetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 127 | void DSGetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 128 | void GSGetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 129 | void PSGetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 130 | void CSGetConstantBuffers1(DWORD StartSlot, DWORD NumBuffers, ID3D11Buffer** ppConstantBuffers, DWORD* pFirstConstant, DWORD* pNumConstants) |
| 131 | void SwapDeviceContextState(ID3DDeviceContextState* pState, ID3DDeviceContextState** ppPreviousState) |
| 132 | void ClearView(ID3D11View* pView, FLOAT* Color, RECT* pRect, DWORD NumRects) |
| 133 | void DiscardView1(ID3D11View* pResourceView, RECT* pRects, DWORD NumRects) |